/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common.continuous; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.effects.ContinuousEffectImpl; import mage.constants.Duration; import mage.constants.Layer; import mage.constants.Outcome; import mage.constants.SubLayer; import mage.game.Game; import mage.game.permanent.Permanent; import mage.target.Target; /** * * @author jeffwadsworth */ public class LoseAbilityTargetEffect extends ContinuousEffectImpl { protected Ability ability; public LoseAbilityTargetEffect(Ability ability) { this(ability, Duration.WhileOnBattlefield); } public LoseAbilityTargetEffect(Ability ability, Duration duration) { super(duration, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.LoseAbility); this.ability = ability; } public LoseAbilityTargetEffect(final LoseAbilityTargetEffect effect) { super(effect); this.ability = effect.ability.copy(); } @Override public LoseAbilityTargetEffect copy() { return new LoseAbilityTargetEffect(this); } @Override public boolean apply(Game game, Ability source) { Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source)); if (permanent != null) { while (permanent.getAbilities().contains(ability)) { permanent.getAbilities().remove(ability); } } return true; } @Override public String getText(Mode mode) { if (staticText != null && !staticText.isEmpty()) { return staticText; } StringBuilder sb = new StringBuilder(); Target target = mode.getTargets().get(0); if (target.getNumberOfTargets() > 1) { if (target.getNumberOfTargets() < target.getMaxNumberOfTargets()) { sb.append("Up to"); } sb.append(target.getMaxNumberOfTargets()).append(" target ").append(target.getTargetName()).append(" loses "); } else { sb.append("Target ").append(target.getTargetName()).append(" loses "); } sb.append(ability.getRule()); if (!duration.toString().isEmpty()) { sb.append(' ').append(duration.toString()); } return sb.toString(); } }