/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.ReplacementEffectImpl; import mage.abilities.effects.common.AttachEffect; import mage.abilities.keyword.EnchantAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; import mage.target.TargetPlayer; import java.util.UUID; /** * * @author BetaSteward */ public class CurseOfBloodletting extends CardImpl { public CurseOfBloodletting(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{3}{R}{R}"); this.subtype.add("Aura"); this.subtype.add("Curse"); // Enchant player TargetPlayer auraTarget = new TargetPlayer(); this.getSpellAbility().addTarget(auraTarget); this.getSpellAbility().addEffect(new AttachEffect(Outcome.Damage)); this.addAbility(new EnchantAbility(auraTarget.getTargetName())); // If a source would deal damage to enchanted player, it deals double that damage to that player instead. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CurseOfBloodlettingEffect())); } public CurseOfBloodletting(final CurseOfBloodletting card) { super(card); } @Override public CurseOfBloodletting copy() { return new CurseOfBloodletting(this); } } class CurseOfBloodlettingEffect extends ReplacementEffectImpl { public CurseOfBloodlettingEffect() { super(Duration.WhileOnBattlefield, Outcome.Damage); staticText = "If a source would deal damage to enchanted player, it deals double that damage to that player instead"; } public CurseOfBloodlettingEffect(final CurseOfBloodlettingEffect effect) { super(effect); } @Override public CurseOfBloodlettingEffect copy() { return new CurseOfBloodlettingEffect(this); } @Override public boolean checksEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.DAMAGE_PLAYER; } @Override public boolean applies(GameEvent event, Ability source, Game game) { Permanent enchantment = game.getPermanent(source.getSourceId()); if (enchantment != null && enchantment.getAttachedTo() != null && event.getTargetId().equals(enchantment.getAttachedTo())) { return true; } return false; } @Override public boolean apply(Game game, Ability source) { return true; } @Override public boolean replaceEvent(GameEvent event, Ability source, Game game) { event.setAmount(event.getAmount() * 2); return false; } }