/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.cards.c;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.target.TargetPlayer;
import java.util.UUID;
/**
*
* @author BetaSteward
*/
public class CurseOfBloodletting extends CardImpl {
public CurseOfBloodletting(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{3}{R}{R}");
this.subtype.add("Aura");
this.subtype.add("Curse");
// Enchant player
TargetPlayer auraTarget = new TargetPlayer();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.Damage));
this.addAbility(new EnchantAbility(auraTarget.getTargetName()));
// If a source would deal damage to enchanted player, it deals double that damage to that player instead.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CurseOfBloodlettingEffect()));
}
public CurseOfBloodletting(final CurseOfBloodletting card) {
super(card);
}
@Override
public CurseOfBloodletting copy() {
return new CurseOfBloodletting(this);
}
}
class CurseOfBloodlettingEffect extends ReplacementEffectImpl {
public CurseOfBloodlettingEffect() {
super(Duration.WhileOnBattlefield, Outcome.Damage);
staticText = "If a source would deal damage to enchanted player, it deals double that damage to that player instead";
}
public CurseOfBloodlettingEffect(final CurseOfBloodlettingEffect effect) {
super(effect);
}
@Override
public CurseOfBloodlettingEffect copy() {
return new CurseOfBloodlettingEffect(this);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGE_PLAYER;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
Permanent enchantment = game.getPermanent(source.getSourceId());
if (enchantment != null &&
enchantment.getAttachedTo() != null &&
event.getTargetId().equals(enchantment.getAttachedTo())) {
return true;
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
event.setAmount(event.getAmount() * 2);
return false;
}
}