/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.b; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.filter.common.FilterCreaturePermanent; import mage.game.Game; import mage.players.Player; import java.util.UUID; /** * * @author LoneFox */ public class Biorhythm extends CardImpl { public Biorhythm(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{6}{G}{G}"); // Each player's life total becomes the number of creatures he or she controls. this.getSpellAbility().addEffect(new BiorhythmEffect()); } public Biorhythm(final Biorhythm card) { super(card); } @Override public Biorhythm copy() { return new Biorhythm(this); } } class BiorhythmEffect extends OneShotEffect { private static final FilterCreaturePermanent filter = new FilterCreaturePermanent(); public BiorhythmEffect() { super(Outcome.Neutral); this.staticText = "Each player's life total becomes the number of creatures he or she controls"; } public BiorhythmEffect(final BiorhythmEffect effect) { super(effect); } @Override public BiorhythmEffect copy() { return new BiorhythmEffect(this); } @Override public boolean apply(Game game, Ability source) { for(UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) { Player player = game.getPlayer(playerId); if(player != null) { int diff = player.getLife() - game.getBattlefield().countAll(filter, playerId, game); if(diff > 0) { player.loseLife(diff, game, false); } if(diff < 0) { player.gainLife(-diff, game); } } } return true; } }