/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.triggers.dies; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class SidisiBroodTyrantTest extends CardTestPlayerBase { /** * Tests that if Sidisi, Brood Tyrant leaves the battlefield before it's * first ability resolves, there will be no Zombie token added to the * battlefield * */ @Test public void testDiesTriggeredAbility() { // {1}{B}{G}{U} // Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard // Whenever one or more creature cards are put into your graveyard from your library, put a 2/2 black Zombie creature token onto the battlefield. addCard(Zone.HAND, playerA, "Sidisi, Brood Tyrant"); addCard(Zone.BATTLEFIELD, playerA, "Swamp"); addCard(Zone.BATTLEFIELD, playerA, "Forest"); addCard(Zone.BATTLEFIELD, playerA, "Island", 2); addCard(Zone.LIBRARY, playerA, "Silvercoat Lion", 2); skipInitShuffling(); addCard(Zone.BATTLEFIELD, playerB, "Mountain"); addCard(Zone.HAND, playerB, "Lightning Bolt"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sidisi, Brood Tyrant"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Sidisi, Brood Tyrant", "Whenever {this} enters the battlefield"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerB, "Lightning Bolt", 1); assertGraveyardCount(playerA, "Sidisi, Brood Tyrant", 1); assertGraveyardCount(playerA, 4); assertPermanentCount(playerA, "Zombie", 0); } /** * Another potential bug would be related to Sidisi, Brood Tyrant 's second * trigger. If there is one in play and I play a Satyr Wayfinder or a Gather * the Pack, then mill some creatures, Sidisi should trigger and make a * Zombie token, right? This doesn't seem to work currently. * */ @Test public void testDiesTriggeredAbilityNormal() { // {1}{B}{G}{U} // Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard // Whenever one or more creature cards are put into your graveyard from your library, put a 2/2 black Zombie creature token onto the battlefield. addCard(Zone.HAND, playerA, "Sidisi, Brood Tyrant"); // 2/2 {1}{B}{G}{U} // When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. addCard(Zone.HAND, playerA, "Satyr Wayfinder"); // 1/1 {1}{G} addCard(Zone.BATTLEFIELD, playerA, "Swamp"); addCard(Zone.BATTLEFIELD, playerA, "Forest", 4); addCard(Zone.BATTLEFIELD, playerA, "Island"); addCard(Zone.LIBRARY, playerA, "Silvercoat Lion", 3); addCard(Zone.LIBRARY, playerA, "Swamp", 1); addCard(Zone.LIBRARY, playerA, "Silvercoat Lion", 3); skipInitShuffling(); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sidisi, Brood Tyrant"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Satyr Wayfinder"); setChoice(playerA, "Yes"); setStopAt(1, PhaseStep.END_TURN); execute(); assertPermanentCount(playerA, "Sidisi, Brood Tyrant", 1); assertPermanentCount(playerA, "Satyr Wayfinder", 1); assertHandCount(playerA, "Swamp", 1); assertGraveyardCount(playerA, "Silvercoat Lion", 6); assertPermanentCount(playerA, "Zombie", 2); } /* Sidisi's zombie trigger still resolves even with Anafenza on the battle field. Steps: Cast Anafenza Pass Cast Sidisi, mill creature. Zombie is still created. Due to replacement effect of exiling creatures, the second phase of sidisi is null with Anafenza out. */ @Test public void testWithAnafenza() { addCard(Zone.BATTLEFIELD, playerA, "Island"); addCard(Zone.BATTLEFIELD, playerA, "Swamp"); addCard(Zone.BATTLEFIELD, playerA, "Forest", 4); // {1}{B}{G}{U} // Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard // Whenever one or more creature cards are put into your graveyard from your library, put a 2/2 black Zombie creature token onto the battlefield. addCard(Zone.HAND, playerA, "Sidisi, Brood Tyrant"); // 2/2 {1}{B}{G}{U} addCard(Zone.LIBRARY, playerA, "Silvercoat Lion", 1); addCard(Zone.LIBRARY, playerA, "Swamp", 1); addCard(Zone.LIBRARY, playerA, "Silvercoat Lion", 1); skipInitShuffling(); // Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. // If a creature card would be put into an opponent's graveyard from anywhere, exile it instead. addCard(Zone.BATTLEFIELD, playerB, "Anafenza, the Foremost"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sidisi, Brood Tyrant"); setStopAt(1, PhaseStep.END_TURN); execute(); assertPermanentCount(playerA, "Sidisi, Brood Tyrant", 1); assertGraveyardCount(playerA, "Swamp", 1); assertGraveyardCount(playerA, "Silvercoat Lion", 0); assertExileCount("Silvercoat Lion", 2); assertPermanentCount(playerA, "Zombie", 0); } }