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package mage.cards.t;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
/**
*
* @author LoneFox
*/
public class Tek extends CardImpl {
private static final FilterControlledPermanent filterPlains = new FilterControlledPermanent("Plains");
private static final FilterControlledPermanent filterIsland = new FilterControlledPermanent("Island");
private static final FilterControlledPermanent filterSwamp = new FilterControlledPermanent("Swamp");
private static final FilterControlledPermanent filterMountain = new FilterControlledPermanent("Mountain");
private static final FilterControlledPermanent filterForest = new FilterControlledPermanent("Forest");
static {
filterPlains.add(new SubtypePredicate("Plains"));
filterIsland.add(new SubtypePredicate("Island"));
filterSwamp.add(new SubtypePredicate("Swamp"));
filterMountain.add(new SubtypePredicate("Mountain"));
filterForest.add(new SubtypePredicate("Forest"));
}
public Tek(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT,CardType.CREATURE},"{5}");
this.subtype.add("Dragon");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(new BoostSourceEffect(0, 2, Duration.WhileOnBattlefield),
new PermanentsOnTheBattlefieldCondition(filterPlains), "{this} gets +0/+2 as long as you control a Plains"));
ability.addEffect(new ConditionalContinuousEffect(new GainAbilitySourceEffect(FlyingAbility.getInstance(), Duration.WhileOnBattlefield),
new PermanentsOnTheBattlefieldCondition(filterIsland), ", has flying as long as you control an Island"));
ability.addEffect(new ConditionalContinuousEffect(new BoostSourceEffect(2, 0, Duration.WhileOnBattlefield),
new PermanentsOnTheBattlefieldCondition(filterSwamp), ", gets +2/+0 as long as you control a Swamp"));
ability.addEffect(new ConditionalContinuousEffect(new GainAbilitySourceEffect(FirstStrikeAbility.getInstance(), Duration.WhileOnBattlefield),
new PermanentsOnTheBattlefieldCondition(filterMountain), ", has first strike as long as you control a Mountain"));
ability.addEffect(new ConditionalContinuousEffect(new GainAbilitySourceEffect(TrampleAbility.getInstance(), Duration.WhileOnBattlefield),
new PermanentsOnTheBattlefieldCondition(filterForest), ", and has trample as long as you control a Forest."));
this.addAbility(ability);
}
public Tek(final Tek card) {
super(card);
}
@Override
public Tek copy() {
return new Tek(this);
}
}