/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.t; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition; import mage.abilities.decorator.ConditionalContinuousEffect; import mage.abilities.effects.common.continuous.BoostSourceEffect; import mage.abilities.effects.common.continuous.GainAbilitySourceEffect; import mage.abilities.keyword.FirstStrikeAbility; import mage.abilities.keyword.FlyingAbility; import mage.abilities.keyword.TrampleAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Zone; import mage.filter.common.FilterControlledPermanent; import mage.filter.predicate.mageobject.SubtypePredicate; /** * * @author LoneFox */ public class Tek extends CardImpl { private static final FilterControlledPermanent filterPlains = new FilterControlledPermanent("Plains"); private static final FilterControlledPermanent filterIsland = new FilterControlledPermanent("Island"); private static final FilterControlledPermanent filterSwamp = new FilterControlledPermanent("Swamp"); private static final FilterControlledPermanent filterMountain = new FilterControlledPermanent("Mountain"); private static final FilterControlledPermanent filterForest = new FilterControlledPermanent("Forest"); static { filterPlains.add(new SubtypePredicate("Plains")); filterIsland.add(new SubtypePredicate("Island")); filterSwamp.add(new SubtypePredicate("Swamp")); filterMountain.add(new SubtypePredicate("Mountain")); filterForest.add(new SubtypePredicate("Forest")); } public Tek(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT,CardType.CREATURE},"{5}"); this.subtype.add("Dragon"); this.power = new MageInt(2); this.toughness = new MageInt(2); // Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(new BoostSourceEffect(0, 2, Duration.WhileOnBattlefield), new PermanentsOnTheBattlefieldCondition(filterPlains), "{this} gets +0/+2 as long as you control a Plains")); ability.addEffect(new ConditionalContinuousEffect(new GainAbilitySourceEffect(FlyingAbility.getInstance(), Duration.WhileOnBattlefield), new PermanentsOnTheBattlefieldCondition(filterIsland), ", has flying as long as you control an Island")); ability.addEffect(new ConditionalContinuousEffect(new BoostSourceEffect(2, 0, Duration.WhileOnBattlefield), new PermanentsOnTheBattlefieldCondition(filterSwamp), ", gets +2/+0 as long as you control a Swamp")); ability.addEffect(new ConditionalContinuousEffect(new GainAbilitySourceEffect(FirstStrikeAbility.getInstance(), Duration.WhileOnBattlefield), new PermanentsOnTheBattlefieldCondition(filterMountain), ", has first strike as long as you control a Mountain")); ability.addEffect(new ConditionalContinuousEffect(new GainAbilitySourceEffect(TrampleAbility.getInstance(), Duration.WhileOnBattlefield), new PermanentsOnTheBattlefieldCondition(filterForest), ", and has trample as long as you control a Forest.")); this.addAbility(ability); } public Tek(final Tek card) { super(card); } @Override public Tek copy() { return new Tek(this); } }