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package mage.cards.s;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.IntimidateAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.common.FilterCreatureCard;
import mage.filter.predicate.other.OwnerIdPredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetCardInOpponentsGraveyard;
/**
*
* @author LevelX2
*/
public class SepulchralPrimordial extends CardImpl {
public SepulchralPrimordial(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{5}{B}{B}");
this.subtype.add("Avatar");
this.power = new MageInt(5);
this.toughness = new MageInt(4);
//Vigilance
this.addAbility(IntimidateAbility.getInstance());
// When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one
// target creature card from that player's graveyard onto the battlefield under your control.
this.addAbility(new EntersBattlefieldTriggeredAbility(new SepulchralPrimordialEffect(), false));
}
@Override
public void adjustTargets(Ability ability, Game game) {
if (ability instanceof EntersBattlefieldTriggeredAbility) {
ability.getTargets().clear();
for (UUID opponentId : game.getOpponents(ability.getControllerId())) {
Player opponent = game.getPlayer(opponentId);
if (opponent != null) {
FilterCard filter = new FilterCreatureCard("creature card from " + opponent.getName() + "'s graveyard");
filter.add(new OwnerIdPredicate(opponentId));
TargetCardInOpponentsGraveyard target = new TargetCardInOpponentsGraveyard(0, 1, filter);
ability.addTarget(target);
}
}
}
}
public SepulchralPrimordial(final SepulchralPrimordial card) {
super(card);
}
@Override
public SepulchralPrimordial copy() {
return new SepulchralPrimordial(this);
}
}
class SepulchralPrimordialEffect extends OneShotEffect {
public SepulchralPrimordialEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control";
}
public SepulchralPrimordialEffect(final SepulchralPrimordialEffect effect) {
super(effect);
}
@Override
public SepulchralPrimordialEffect copy() {
return new SepulchralPrimordialEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Set<Card> cardsToBattlefield = new HashSet<>();
for (Target target : source.getTargets()) {
if (target instanceof TargetCardInOpponentsGraveyard) {
Card targetCard = game.getCard(target.getFirstTarget());
if (targetCard != null) {
cardsToBattlefield.add(targetCard);
}
}
}
if (!cardsToBattlefield.isEmpty()) {
controller.moveCards(cardsToBattlefield, Zone.BATTLEFIELD, source, game);
}
return true;
}
return false;
}
}