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package mage.cards.j;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.PutIntoGraveFromBattlefieldAllTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.DamageControllerEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.permanent.TokenPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.common.TargetOpponent;
/**
*
* @author fireshoes
*/
public class JinxedRing extends CardImpl {
private static final FilterPermanent filter = new FilterPermanent("a nontoken permanent");
static {
filter.add(Predicates.not(new TokenPredicate()));
}
public JinxedRing(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{2}");
// Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you.
this.addAbility(new PutIntoGraveFromBattlefieldAllTriggeredAbility(new DamageControllerEffect(1), false, filter, false, true));
// Sacrifice a creature: Target opponent gains control of Jinxed Ring.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new JinxedRingEffect(), new SacrificeTargetCost(new TargetControlledCreaturePermanent()));
ability.addTarget(new TargetOpponent());
this.addAbility(ability);
}
public JinxedRing(final JinxedRing card) {
super(card);
}
@Override
public JinxedRing copy() {
return new JinxedRing(this);
}
}
class JinxedRingEffect extends ContinuousEffectImpl {
public JinxedRingEffect() {
super(Duration.Custom, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl);
staticText = "Target opponent gains control of {this}";
}
public JinxedRingEffect(final JinxedRingEffect effect) {
super(effect);
}
@Override
public JinxedRingEffect copy() {
return new JinxedRingEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = (Permanent) source.getSourceObjectIfItStillExists(game);
if (permanent != null) {
return permanent.changeControllerId(source.getFirstTarget(), game);
} else {
discard();
}
return false;
}
}