/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.j; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.common.PutIntoGraveFromBattlefieldAllTriggeredAbility; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.common.SacrificeTargetCost; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.effects.common.DamageControllerEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Layer; import mage.constants.Outcome; import mage.constants.SubLayer; import mage.constants.Zone; import mage.filter.FilterPermanent; import mage.filter.predicate.Predicates; import mage.filter.predicate.permanent.TokenPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.target.common.TargetControlledCreaturePermanent; import mage.target.common.TargetOpponent; /** * * @author fireshoes */ public class JinxedRing extends CardImpl { private static final FilterPermanent filter = new FilterPermanent("a nontoken permanent"); static { filter.add(Predicates.not(new TokenPredicate())); } public JinxedRing(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{2}"); // Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. this.addAbility(new PutIntoGraveFromBattlefieldAllTriggeredAbility(new DamageControllerEffect(1), false, filter, false, true)); // Sacrifice a creature: Target opponent gains control of Jinxed Ring. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new JinxedRingEffect(), new SacrificeTargetCost(new TargetControlledCreaturePermanent())); ability.addTarget(new TargetOpponent()); this.addAbility(ability); } public JinxedRing(final JinxedRing card) { super(card); } @Override public JinxedRing copy() { return new JinxedRing(this); } } class JinxedRingEffect extends ContinuousEffectImpl { public JinxedRingEffect() { super(Duration.Custom, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl); staticText = "Target opponent gains control of {this}"; } public JinxedRingEffect(final JinxedRingEffect effect) { super(effect); } @Override public JinxedRingEffect copy() { return new JinxedRingEffect(this); } @Override public boolean apply(Game game, Ability source) { Permanent permanent = (Permanent) source.getSourceObjectIfItStillExists(game); if (permanent != null) { return permanent.changeControllerId(source.getFirstTarget(), game); } else { discard(); } return false; } }