/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.abilitywords; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class RevoltTest extends CardTestPlayerBase { /** * In a duel commander match, I played a turn 1 Narnam Renegade off a basic * forest, and it entered the battlefield with a +1/+1 counter (it shouldn't * have). */ @Test public void testFalseCondition() { // Deathtouch // <i>Revolt</i> — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left this battlefield this turn. addCard(Zone.HAND, playerA, "Narnam Renegade", 1); // Creature 1/2 {G} addCard(Zone.HAND, playerA, "Forest", 1); playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Forest"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Narnam Renegade"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPowerToughness(playerA, "Narnam Renegade", 1, 2); } @Test public void testTrueCondition() { // Deathtouch // <i>Revolt</i> — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left this battlefield this turn. addCard(Zone.HAND, playerA, "Narnam Renegade", 1); // Creature 1/2 {G} // {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. addCard(Zone.BATTLEFIELD, playerA, "Terramorphic Expanse", 1); addCard(Zone.HAND, playerA, "Forest", 1); playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Forest"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}, Sacrifice"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Narnam Renegade"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Terramorphic Expanse", 1); assertPowerToughness(playerA, "Narnam Renegade", 2, 3); } }