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package mage.cards.c;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.TriggeredAbility;
import mage.abilities.common.OnEventTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledLandPermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.permanent.TappedPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author Alexsandr0x
*/
public class CitadelOfPain extends CardImpl {
public CitadelOfPain(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{R}");
TriggeredAbility triggered = new OnEventTriggeredAbility(GameEvent.EventType.END_TURN_STEP_PRE,
"beginning of the end step", true,
new CitadelOfPainEffect());
// At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.
this.addAbility(triggered);
}
public CitadelOfPain(final CitadelOfPain card) {
super(card);
}
@Override
public CitadelOfPain copy() {
return new CitadelOfPain(this);
}
}
class CitadelOfPainEffect extends OneShotEffect {
private static final FilterPermanent filter = new FilterControlledLandPermanent();
@Override
public String getText(Mode mode) {
return "{this} deals X damage to that player, where X is the number of untapped lands he or she controls.";
}
static {
filter.add(Predicates.not(new TappedPredicate()));
}
public CitadelOfPainEffect() {
super(Outcome.Damage);
}
public CitadelOfPainEffect(Outcome outcome) {
super(outcome);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(game.getActivePlayerId());
if (player != null) {
int damage = game.getBattlefield().countAll(filter, game.getActivePlayerId(), game);
player.damage(damage, source.getSourceId(), game, false, true);
return true;
}
return false;
}
@Override
public Effect copy() {
return new CitadelOfPainEffect();
}
}