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package mage.cards.b;
import mage.abilities.Ability;
import mage.constants.ComparisonType;
import mage.abilities.condition.Condition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.SignInversionDynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continuous.BoostTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.ToughnessPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/**
* @author jeffwadsworth
*/
public class BloodLust extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent();
static {
filter.add(new ToughnessPredicate(ComparisonType.MORE_THAN, 4));
}
public BloodLust(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{R}");
// If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
this.getSpellAbility().addEffect(new ConditionalContinuousEffect(
new BoostTargetEffect(4, -4, Duration.EndOfTurn),
new BoostTargetEffect(new StaticValue(4), new SignInversionDynamicValue(TargetPermanentToughnessMinus1Value.instance), Duration.WhileOnBattlefield),
new TargetMatchesFilterCondition(filter),
"If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1"));
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
}
public BloodLust(final BloodLust card) {
super(card);
}
@Override
public BloodLust copy() {
return new BloodLust(this);
}
}
class TargetMatchesFilterCondition implements Condition {
private final FilterPermanent filter;
public TargetMatchesFilterCondition(FilterPermanent filter) {
this.filter = filter;
}
@Override
public boolean apply(Game game, Ability source) {
Permanent target = game.getBattlefield().getPermanent(source.getFirstTarget());
if (target != null) {
if (filter.match(target, source.getSourceId(), source.getControllerId(), game)) {
return true;
}
}
return false;
}
}
enum TargetPermanentToughnessMinus1Value implements DynamicValue {
instance;
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
Permanent target = game.getPermanent(sourceAbility.getFirstTarget());
if (target != null) {
return target.getToughness().getValue() - 1;
}
return 0;
}
@Override
public TargetPermanentToughnessMinus1Value copy() {
return instance;
}
@Override
public String toString() {
return "X";
}
@Override
public String getMessage() {
return "target creature's toughness minus 1";
}
}