/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.activated; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class LightningStormTest extends CardTestPlayerBase { /** * So, this just happened to me. My opponent cast Lightning Storm and while * it was on the stack I couldn't use the ability despite having land in * hand which isn't something I've had an issue with before. * * My opponent had a Leyline of Sanctity in play, so perhaps that was * causing the issue somehow? Does anyone want to try and replicate it? * */ @Test public void ActivateByBothPlayersTest() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3); // Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it. // Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack. addCard(Zone.HAND, playerA, "Lightning Storm"); // {1}{R}{R} addCard(Zone.HAND, playerA, "Mountain"); addCard(Zone.HAND, playerB, "Mountain"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Storm", playerB); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Discard"); setChoice(playerB, "playerA"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Discard"); setChoice(playerA, "playerB"); setStopAt(1, PhaseStep.PRECOMBAT_MAIN); execute(); assertGraveyardCount(playerA, "Lightning Storm", 1); assertGraveyardCount(playerB, "Mountain", 1); assertGraveyardCount(playerA, "Mountain", 1); assertLife(playerA, 20); assertLife(playerB, 13); } }