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package mage.cards.c;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetControlledPermanent;
import mage.target.common.TargetOpponent;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class ChoiceOfDamnations extends CardImpl {
public ChoiceOfDamnations(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{5}{B}");
this.subtype.add("Arcane");
// Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.
this.getSpellAbility().addEffect(new ChoiceOfDamnationsEffect());
this.getSpellAbility().addTarget(new TargetOpponent());
}
public ChoiceOfDamnations(final ChoiceOfDamnations card) {
super(card);
}
@Override
public ChoiceOfDamnations copy() {
return new ChoiceOfDamnations(this);
}
}
class ChoiceOfDamnationsEffect extends OneShotEffect {
public ChoiceOfDamnationsEffect() {
super(Outcome.Benefit);
this.staticText = "Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents";
}
public ChoiceOfDamnationsEffect(final ChoiceOfDamnationsEffect effect) {
super(effect);
}
@Override
public ChoiceOfDamnationsEffect copy() {
return new ChoiceOfDamnationsEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player targetPlayer = game.getPlayer(targetPointer.getFirst(game, source));
if (targetPlayer != null) {
int amount = targetPlayer.getAmount(0, Integer.MAX_VALUE, "Chooses a number", game);
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
if (controller.chooseUse(outcome, "Shall " + targetPlayer.getLogName() + " lose " + amount + " life?", source, game)) {
targetPlayer.loseLife(amount, game, false);
} else {
int numberPermanents = game.getState().getBattlefield().countAll(new FilterPermanent(), targetPlayer.getId(), game);
if (numberPermanents > amount) {
int numberToSacrifice = numberPermanents - amount;
Target target = new TargetControlledPermanent(numberToSacrifice, numberToSacrifice, new FilterControlledPermanent("permanent you control to sacrifice"), false);
targetPlayer.chooseTarget(Outcome.Sacrifice, target, source, game);
for (UUID uuid : target.getTargets()) {
Permanent permanent = game.getPermanent(uuid);
if (permanent != null) {
permanent.sacrifice(source.getSourceId(), game);
}
}
}
}
return true;
}
}
return false;
}
}