/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.filter.FilterPermanent; import mage.filter.common.FilterControlledPermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.Target; import mage.target.common.TargetControlledPermanent; import mage.target.common.TargetOpponent; import java.util.UUID; /** * * @author LevelX2 */ public class ChoiceOfDamnations extends CardImpl { public ChoiceOfDamnations(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{5}{B}"); this.subtype.add("Arcane"); // Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents. this.getSpellAbility().addEffect(new ChoiceOfDamnationsEffect()); this.getSpellAbility().addTarget(new TargetOpponent()); } public ChoiceOfDamnations(final ChoiceOfDamnations card) { super(card); } @Override public ChoiceOfDamnations copy() { return new ChoiceOfDamnations(this); } } class ChoiceOfDamnationsEffect extends OneShotEffect { public ChoiceOfDamnationsEffect() { super(Outcome.Benefit); this.staticText = "Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents"; } public ChoiceOfDamnationsEffect(final ChoiceOfDamnationsEffect effect) { super(effect); } @Override public ChoiceOfDamnationsEffect copy() { return new ChoiceOfDamnationsEffect(this); } @Override public boolean apply(Game game, Ability source) { Player targetPlayer = game.getPlayer(targetPointer.getFirst(game, source)); if (targetPlayer != null) { int amount = targetPlayer.getAmount(0, Integer.MAX_VALUE, "Chooses a number", game); Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { if (controller.chooseUse(outcome, "Shall " + targetPlayer.getLogName() + " lose " + amount + " life?", source, game)) { targetPlayer.loseLife(amount, game, false); } else { int numberPermanents = game.getState().getBattlefield().countAll(new FilterPermanent(), targetPlayer.getId(), game); if (numberPermanents > amount) { int numberToSacrifice = numberPermanents - amount; Target target = new TargetControlledPermanent(numberToSacrifice, numberToSacrifice, new FilterControlledPermanent("permanent you control to sacrifice"), false); targetPlayer.chooseTarget(Outcome.Sacrifice, target, source, game); for (UUID uuid : target.getTargets()) { Permanent permanent = game.getPermanent(uuid); if (permanent != null) { permanent.sacrifice(source.getSourceId(), game); } } } } return true; } } return false; } }