/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package mage.abilities.effects.common; import java.util.ArrayList; import java.util.List; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.effects.ReplacementEffectImpl; import mage.cards.Cards; import mage.cards.CardsImpl; import mage.constants.Duration; import mage.constants.Outcome; import mage.counters.CounterType; import mage.filter.common.FilterCreatureCard; import mage.filter.predicate.Predicates; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.game.Game; import mage.game.events.EntersTheBattlefieldEvent; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetCardInHand; /** * Effect for the AmplifyAbility * * 702.37. Amplify 702.37a Amplify is a static ability. “Amplify N” means “As * this object enters the battlefield, reveal any number of cards from your hand * that share a creature type with it. This permanent enters the battlefield * with N +1/+1 counters on it for each card revealed this way. You can’t reveal * this card or any other cards that are entering the battlefield at the same * time as this card.” 702.37b If a creature has multiple instances of amplify, * each one works separately. * * * @author FenrisulfrX */ public class AmplifyEffect extends ReplacementEffectImpl { private final AmplifyFactor amplifyFactor; public enum AmplifyFactor { Amplify1("Amplify 1", "put one +1/+1 counters on it", 1), Amplify2("Amplify 2", "put two +1/+1 counters on it", 2), Amplify3("Amplify 3", "put three +1/+1 counters on it", 3); private final String text; private final String ruleText; private final int factor; AmplifyFactor(String text, String ruleText, int factor) { this.text = text; this.ruleText = ruleText; this.factor = factor; } @Override public String toString() { return text; } public String getRuleText() { return ruleText; } public int getFactor() { return factor; } } public AmplifyEffect(AmplifyFactor amplifyFactor) { super(Duration.EndOfGame, Outcome.BoostCreature); this.amplifyFactor = amplifyFactor; } public AmplifyEffect(final AmplifyEffect effect) { super(effect); this.amplifyFactor = effect.amplifyFactor; } @Override public boolean checksEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD; } @Override public boolean applies(GameEvent event, Ability source, Game game) { return event.getTargetId().equals(source.getSourceId()); } @Override public boolean replaceEvent(GameEvent event, Ability source, Game game) { Permanent sourceCreature = ((EntersTheBattlefieldEvent) event).getTarget(); Player controller = game.getPlayer(source.getControllerId()); if (controller != null && sourceCreature != null) { FilterCreatureCard filter = new FilterCreatureCard("creatures cards to reveal"); List<SubtypePredicate> filterSubtypes = new ArrayList<>(); for (String subtype : sourceCreature.getSubtype(game)) { filterSubtypes.add(new SubtypePredicate((subtype))); } if (filterSubtypes.size() > 1) { filter.add(Predicates.or(filterSubtypes)); } else if (filterSubtypes.size() == 1) { filter.add(filterSubtypes.get(0)); } if (controller.getHand().count(filter, source.getSourceId(), source.getControllerId(), game) > 0) { if (controller.chooseUse(outcome, "Reveal cards to Amplify?", source, game)) { TargetCardInHand target = new TargetCardInHand(0, Integer.MAX_VALUE, filter); if (controller.chooseTarget(outcome, target, source, game) && !target.getTargets().isEmpty()) { Cards cards = new CardsImpl(); cards.addAll(target.getTargets()); int amountCounters = cards.size() * amplifyFactor.getFactor(); sourceCreature.addCounters(CounterType.P1P1.createInstance(amountCounters), source, game); controller.revealCards(sourceCreature.getIdName(), cards, game); } } } } return false; } @Override public String getText(Mode mode) { StringBuilder sb = new StringBuilder(amplifyFactor.toString()); sb.append("<i>(As this enter the battlefield, "); sb.append(amplifyFactor.getRuleText()).append(" for each card" + " you reveal that shares a type with it in your hand.)</i>"); return sb.toString(); } @Override public AmplifyEffect copy() { return new AmplifyEffect(this); } }