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package org.mage.test.cards.replacement;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class WinLoseEffectsTest extends CardTestPlayerBase {
/**
* When Platinum Angel and Laboratory Maniac are on the same side of the field, you can't win by
* drawing with no cards left in the library. It seems that Laboratory Maniac is replacing the
* game loss rather than the card draw.
*/
@Test
public void testPlatinumAngelAndLaboratoryManiac() {
// Platinum Angel {7} - Flying - 4/4
// You can't lose the game and your opponents can't win the game.
addCard(Zone.BATTLEFIELD, playerA, "Platinum Angel");
// Laboratory Maniac {2}{U} - Creature Wizard - 2/3
// If you would draw a card while your library has no cards in it, you win the game instead.
addCard(Zone.BATTLEFIELD, playerA, "Laboratory Maniac", 1);
// If you would draw a card, draw two cards instead.
addCard(Zone.BATTLEFIELD, playerA, "Thought Reflection", 4);
setStopAt(40, PhaseStep.END_TURN);
execute();
Assert.assertEquals("Player A library is empty", 0 , playerA.getLibrary().size());
Assert.assertTrue("Player A has not won but should have", playerA.hasWon());
assertLife(playerA, 20);
assertLife(playerB, 20);
}
/*
* Reported bug: My library was empty and I controlled Platinum Angel. I had already "drawn" from an empty library but hadn't lost due to the angel's effect.
* My opponent cast Set Adrift on the Angel, and I lost immediately when it resolved.
*/
@Test
public void testPlatinumAngelBouncedWithEmptyLibrary() {
// Platinum Angel {7} - Flying - 4/4
// You can't lose the game and your opponents can't win the game.
addCard(Zone.BATTLEFIELD, playerA, "Platinum Angel");
// Set Adrift {5}{U} - Sorcery
// Delve (Each card you exile from your graveyard while casting this spell pays for {1}
// Put target nonland permanent on top of its owner's library.
addCard(Zone.HAND, playerB, "Set Adrift", 1);
removeAllCardsFromLibrary(playerA);
addCard(Zone.BATTLEFIELD, playerB, "Island", 6);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Set Adrift");
addTarget(playerB, "Platinum Angel");
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerB, "Set Adrift", 1);
assertPermanentCount(playerA, "Platinum Angel", 0);
assertLibraryCount(playerA, 1); // Angel returned to top of library
assertLibraryCount(playerA, "Platinum Angel", 1);
Assert.assertFalse("Player A should not have lost yet", playerA.hasLost());
}
/**
* If I have resolved an Angel's Grace this turn, have an empty library, a Laboratory Maniac on
* the battlefield, and would draw a card, nothing happens. I should win the game if the card drawing effect resolves.
*/
@Test
public void testAngelsGrace() {
addCard(Zone.HAND, playerA, "Angel's Grace");
// Prevent the next 1 damage that would be dealt to target creature or player this turn.
// Draw a card.
addCard(Zone.HAND, playerA, "Bandage");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerA, "Laboratory Maniac", 1);
skipInitShuffling();
playerA.getLibrary().clear();
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Angel's Grace");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Bandage");
setStopAt(1, PhaseStep.END_TURN);
execute();
Assert.assertEquals("Player A library is empty", 0 , playerA.getLibrary().size());
Assert.assertTrue("Player A has not won but should have", playerA.hasWon());
assertLife(playerA, 20);
assertLife(playerB, 20);
}
@Test
public void testAngelsGrace2() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
// Instant {W}
// You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
addCard(Zone.HAND, playerA, "Angel's Grace");
// Instant - {3}{B}{B}
// Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
// You may repeat this process any number of times.
addCard(Zone.HAND, playerA, "Ad Nauseam");
// Creature
// If you would draw a card while your library has no cards in it, you win the game instead.
addCard(Zone.BATTLEFIELD, playerA, "Laboratory Maniac", 1);
skipInitShuffling();
playerA.getLibrary().clear();
// Instant {U}
// Draw a card. Scry 2
addCard(Zone.LIBRARY, playerA, "Serum Visions"); // 1 life lost
addCard(Zone.LIBRARY, playerA, "Bogardan Hellkite", 3); // 24 life lost
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Angel's Grace");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ad Nauseam");
setChoice(playerA, "Yes");
setChoice(playerA, "Yes");
setChoice(playerA, "Yes");
setChoice(playerA, "Yes");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Serum Visions");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerA, "Angel's Grace", 1);
assertGraveyardCount(playerA, "Ad Nauseam", 1);
assertGraveyardCount(playerA, "Serum Visions", 1);
Assert.assertEquals("Player A library is empty", 0 , playerA.getLibrary().size());
assertLife(playerA, -5);
assertLife(playerB, 20);
Assert.assertTrue("Player A has not won but should have", playerA.hasWon());
}
}