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package mage.cards.p;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.SourceHasCounterCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.EntersBattlefieldWithXCountersEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author Loki
*/
public class PrimordialHydra extends CardImpl {
private static final String staticText = "{this} has trample as long as it has ten or more +1/+1 counters on it";
public PrimordialHydra(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{X}{G}{G}");
this.subtype.add("Hydra");
this.color.setGreen(true);
this.power = new MageInt(0);
this.toughness = new MageInt(0);
// Primordial Hydra enters the battlefield with X +1/+1 counters on it.
this.addAbility(new EntersBattlefieldAbility(new EntersBattlefieldWithXCountersEffect(CounterType.P1P1.createInstance())));
// At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new PrimordialHydraDoubleEffect(), TargetController.YOU, false));
// Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
ConditionalContinuousEffect effect = new ConditionalContinuousEffect(new GainAbilitySourceEffect(TrampleAbility.getInstance()), new SourceHasCounterCondition(CounterType.P1P1, 10, Integer.MAX_VALUE), staticText);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
}
public PrimordialHydra(final PrimordialHydra card) {
super(card);
}
@Override
public PrimordialHydra copy() {
return new PrimordialHydra(this);
}
}
class PrimordialHydraDoubleEffect extends OneShotEffect {
PrimordialHydraDoubleEffect() {
super(Outcome.BoostCreature);
staticText = "double the number of +1/+1 counters on {this}";
}
PrimordialHydraDoubleEffect(final PrimordialHydraDoubleEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
if (sourcePermanent != null) {
int amount = sourcePermanent.getCounters(game).getCount(CounterType.P1P1);
if (amount > 0) {
sourcePermanent.addCounters(CounterType.P1P1.createInstance(amount), source, game);
}
return true;
}
return false;
}
@Override
public PrimordialHydraDoubleEffect copy() {
return new PrimordialHydraDoubleEffect(this);
}
}