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package mage.game;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.InfoEffect;
import mage.abilities.effects.common.continuous.CommanderReplacementEffect;
import mage.abilities.effects.common.cost.CommanderCostModification;
import mage.cards.Card;
import mage.constants.MultiplayerAttackOption;
import mage.constants.PhaseStep;
import mage.constants.RangeOfInfluence;
import mage.constants.Zone;
import mage.game.turn.TurnMod;
import mage.players.Player;
import mage.watchers.common.CommanderInfoWatcher;
public abstract class GameCommanderImpl extends GameImpl {
// private final Map<UUID, Cards> mulliganedCards = new HashMap<>();
protected boolean checkCommanderDamage = true;
protected boolean alsoHand; // replace commander going to hand
protected boolean alsoLibrary; // replace commander going to library
protected boolean startingPlayerSkipsDraw = true;
public GameCommanderImpl(MultiplayerAttackOption attackOption, RangeOfInfluence range, int freeMulligans, int startLife) {
super(attackOption, range, freeMulligans, startLife);
}
public GameCommanderImpl(final GameCommanderImpl game) {
super(game);
this.alsoHand = game.alsoHand;
this.alsoLibrary = game.alsoLibrary;
this.startingPlayerSkipsDraw = game.startingPlayerSkipsDraw;
this.checkCommanderDamage = game.checkCommanderDamage;
}
@Override
protected void init(UUID choosingPlayerId) {
Ability ability = new SimpleStaticAbility(Zone.COMMAND, new InfoEffect("Commander effects"));
//Move commander to command zone
for (UUID playerId : state.getPlayerList(startingPlayerId)) {
Player player = getPlayer(playerId);
if (player != null) {
while (!player.getSideboard().isEmpty()) {
Card commander = this.getCard(player.getSideboard().iterator().next());
if (commander != null) {
player.addCommanderId(commander.getId());
commander.moveToZone(Zone.COMMAND, null, this, true);
commander.getAbilities().setControllerId(player.getId());
ability.addEffect(new CommanderReplacementEffect(commander.getId(), alsoHand, alsoLibrary));
ability.addEffect(new CommanderCostModification(commander.getId()));
getState().setValue(commander.getId() + "_castCount", 0);
CommanderInfoWatcher watcher = new CommanderInfoWatcher(commander.getId(), checkCommanderDamage);
getState().getWatchers().add(watcher);
watcher.addCardInfoToCommander(this);
}
}
}
}
this.getState().addAbility(ability, null);
super.init(choosingPlayerId);
if (startingPlayerSkipsDraw) {
state.getTurnMods().add(new TurnMod(startingPlayerId, PhaseStep.DRAW));
}
}
//20130711
/*903.8. The Commander variant uses an alternate mulligan rule.
* Each time a player takes a mulligan, rather than shuffling his or her entire hand of cards into his or her library, that player exiles any number of cards from his or her hand face down.
* Then the player draws a number of cards equal to one less than the number of cards he or she exiled this way.
* That player may look at all cards exiled this way while taking mulligans.
* Once a player keeps an opening hand, that player shuffles all cards he or she exiled this way into his or her library.
* */
//TODO implement may look at exile cards
@Override
public void mulligan(UUID playerId) {
super.mulligan(playerId);
// Paris mulligan - no longer used by default for commander
// Player player = getPlayer(playerId);
// TargetCardInHand target = new TargetCardInHand(1, player.getHand().size(), new FilterCard("card to mulligan"));
// target.setNotTarget(true);
// target.setRequired(false);
// if (player.choose(Outcome.Exile, player.getHand(), target, this)) {
// int numCards = target.getTargets().size();
// for (UUID uuid : target.getTargets()) {
// Card card = player.getHand().get(uuid, this);
// if (card != null) {
// if (!mulliganedCards.containsKey(playerId)) {
// mulliganedCards.put(playerId, new CardsImpl());
// }
// player.getHand().remove(card);
// getExile().add(card);
// getState().setZone(card.getId(), Zone.EXILED);
// card.setFaceDown(true, this);
// mulliganedCards.get(playerId).add(card);
// }
// }
// int deduction = 1;
// if (freeMulligans > 0) {
// if (usedFreeMulligans != null && usedFreeMulligans.containsKey(player.getId())) {
// int used = usedFreeMulligans.get(player.getId());
// if (used < freeMulligans) {
// deduction = 0;
// usedFreeMulligans.put(player.getId(), used + 1);
// }
// } else {
// deduction = 0;
// {
//
// }
// usedFreeMulligans.put(player.getId(), 1);
// }
// }
// player.drawCards(numCards - deduction, this);
// fireInformEvent(new StringBuilder(player.getLogName())
// .append(" mulligans ")
// .append(numCards)
// .append(numCards == 1 ? " card" : " cards")
// .append(deduction == 0 ? " for free and draws " : " down to ")
// .append(Integer.toString(player.getHand().size()))
// .append(player.getHand().size() <= 1 ? " card" : " cards").toString());
// }
}
@Override
public void endMulligan(UUID playerId) {
super.endMulligan(playerId);
// Paris mulligan - no longer used by default for commander
// //return cards to
// Player player = getPlayer(playerId);
// if (player != null && mulliganedCards.containsKey(playerId)) {
// for (Card card : mulliganedCards.get(playerId).getCards(this)) {
// if (card != null) {
// getExile().removeCard(card, this);
// player.getLibrary().putOnTop(card, this);
// getState().setZone(card.getId(), Zone.LIBRARY);
// card.setFaceDown(false, this);
// }
// }
// if (mulliganedCards.get(playerId).size() > 0) {
// player.shuffleLibrary(null, this);
// }
// }
}
/* 20130711
*903.14a A player that’s been dealt 21 or more combat damage by the same commander
* over the course of the game loses the game. (This is a state-based action. See rule 704.)
*
*/
@Override
protected boolean checkStateBasedActions() {
for (Player player : getPlayers().values()) {
for (UUID commanderId : player.getCommandersIds()) {
CommanderInfoWatcher damageWatcher = (CommanderInfoWatcher) getState().getWatchers().get(CommanderInfoWatcher.class.getSimpleName(), commanderId);
if (damageWatcher == null) {
continue;
}
for (Map.Entry<UUID, Integer> entrySet : damageWatcher.getDamageToPlayer().entrySet()) {
if (entrySet.getValue() > 20) {
Player opponent = getPlayer(entrySet.getKey());
if (opponent != null && !opponent.hasLost() && player.isInGame()) {
opponent.lost(this);
}
}
}
}
}
return super.checkStateBasedActions();
}
@Override
public Set<UUID> getOpponents(UUID playerId) {
Set<UUID> opponents = new HashSet<>();
for (UUID opponentId : getState().getPlayersInRange(playerId, this)) {
if (!opponentId.equals(playerId)) {
opponents.add(opponentId);
}
}
return opponents;
}
@Override
public boolean isOpponent(Player player, UUID playerToCheck) {
return !player.getId().equals(playerToCheck);
}
public void setAlsoHand(boolean alsoHand) {
this.alsoHand = alsoHand;
}
public void setAlsoLibrary(boolean alsoLibrary) {
this.alsoLibrary = alsoLibrary;
}
public boolean isCheckCommanderDamage() {
return checkCommanderDamage;
}
public void setCheckCommanderDamage(boolean checkCommanderDamage) {
this.checkCommanderDamage = checkCommanderDamage;
}
}