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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.cards.b;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continuous.BoostAllEffect;
import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
import mage.abilities.keyword.BushidoAbility;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.NamePredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class BrothersYamazaki extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent();
static {
filter.add(new NamePredicate("Brothers Yamazaki"));
}
public BrothersYamazaki(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{R}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add("Human");
this.subtype.add("Samurai");
this.power = new MageInt(2);
this.toughness = new MageInt(1);
// Bushido 1
this.addAbility(new BushidoAbility(1));
// If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BrothersYamazakiIgnoreLegendRuleEffectEffect()));
// Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
Effect effect = new BoostAllEffect(2, 2, Duration.WhileOnBattlefield, filter, true);
effect.setText("Each other creature named Brothers Yamazaki gets +2/+2");
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
effect = new GainAbilityAllEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield, filter);
effect.setText("and has haste");
ability.addEffect(effect);
this.addAbility(ability);
}
public BrothersYamazaki(final BrothersYamazaki card) {
super(card);
}
@Override
public BrothersYamazaki copy() {
return new BrothersYamazaki(this);
}
}
class BrothersYamazakiIgnoreLegendRuleEffectEffect extends ContinuousRuleModifyingEffectImpl {
private static final FilterPermanent filter = new FilterPermanent();
static {
filter.add(new NamePredicate("Brothers Yamazaki"));
}
public BrothersYamazakiIgnoreLegendRuleEffectEffect() {
super(Duration.WhileOnBattlefield, Outcome.Detriment, false, false);
staticText = "If there are exactly two permanents named Brothers Yamazaki on the battlefield, the \"legend rule\" doesn't apply to them";
}
public BrothersYamazakiIgnoreLegendRuleEffectEffect(final BrothersYamazakiIgnoreLegendRuleEffectEffect effect) {
super(effect);
}
@Override
public BrothersYamazakiIgnoreLegendRuleEffectEffect copy() {
return new BrothersYamazakiIgnoreLegendRuleEffectEffect(this);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DESTROY_PERMANENT_BY_LEGENDARY_RULE;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
Permanent permanent = game.getPermanent(event.getTargetId());
if (permanent != null && permanent.getName().equals("Brothers Yamazaki")) {
return game.getBattlefield().count(filter, source.getSourceId(), source.getControllerId(), game) == 2;
}
return false;
}
}