/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.t; import java.util.Set; import java.util.UUID; import mage.MageInt; import mage.MageObjectReference; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.keyword.FlyingAbility; import mage.abilities.keyword.PersistAbility; import mage.abilities.keyword.VigilanceAbility; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.Cards; import mage.cards.CardsImpl; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.players.Player; import mage.watchers.common.CardsPutIntoGraveyardWatcher; /** * * @author jeffwadsworth * */ public class TwilightShepherd extends CardImpl { public TwilightShepherd(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{W}{W}{W}"); this.subtype.add("Angel"); this.power = new MageInt(5); this.toughness = new MageInt(5); // Flying this.addAbility(FlyingAbility.getInstance()); // Vigilance this.addAbility(VigilanceAbility.getInstance()); // When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. this.addAbility(new EntersBattlefieldTriggeredAbility(new TwilightShepherdEffect(), false), new CardsPutIntoGraveyardWatcher()); // Persist this.addAbility(new PersistAbility()); } public TwilightShepherd(final TwilightShepherd card) { super(card); } @Override public TwilightShepherd copy() { return new TwilightShepherd(this); } } class TwilightShepherdEffect extends OneShotEffect { boolean applied = false; public TwilightShepherdEffect() { super(Outcome.ReturnToHand); this.staticText = "return to your hand all cards in your graveyard that were put there from the battlefield this turn"; } public TwilightShepherdEffect(final TwilightShepherdEffect effect) { super(effect); } @Override public TwilightShepherdEffect copy() { return new TwilightShepherdEffect(this); } @Override public boolean apply(Game game, Ability source) { CardsPutIntoGraveyardWatcher watcher = (CardsPutIntoGraveyardWatcher) game.getState().getWatchers().get(CardsPutIntoGraveyardWatcher.class.getSimpleName()); Player controller = game.getPlayer(source.getControllerId()); if (controller != null && watcher != null) { Set<MageObjectReference> cardsInGraveyard = watcher.getCardsPutToGraveyardFromBattlefield(); Cards cardsToHand = new CardsImpl(); for (MageObjectReference mor : cardsInGraveyard) { if (game.getState().getZoneChangeCounter(mor.getSourceId()) == mor.getZoneChangeCounter()) { Card card = game.getCard(mor.getSourceId()); if (card != null && card.getOwnerId().equals(source.getControllerId())) { cardsToHand.add(card); } } } controller.moveCards(cardsToHand, Zone.HAND, source, game); return true; } return false; } }