/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.a; import mage.abilities.Ability; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount; import mage.abilities.effects.OneShotEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.players.Player; import java.util.UUID; /** * * @author BetaSteward */ public class ArchangelsLight extends CardImpl { public ArchangelsLight(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{7}{W}"); // You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. this.getSpellAbility().addEffect(new ArchangelsLightEffect()); } public ArchangelsLight(final ArchangelsLight card) { super(card); } @Override public ArchangelsLight copy() { return new ArchangelsLight(this); } } class ArchangelsLightEffect extends OneShotEffect { public ArchangelsLightEffect() { super(Outcome.GainLife); staticText = "You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library"; } public ArchangelsLightEffect(final ArchangelsLightEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); DynamicValue value = new CardsInControllerGraveyardCount(); if (controller != null) { controller.gainLife(value.calculate(game, source, this) * 2, game); for (Card card: controller.getGraveyard().getCards(game)) { controller.moveCardToLibraryWithInfo(card, source.getSourceId(), game, Zone.GRAVEYARD, true, true); } controller.shuffleLibrary(source, game); return true; } return false; } @Override public ArchangelsLightEffect copy() { return new ArchangelsLightEffect(this); } }