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package org.mage.test.cards.single.bfz;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author Quercitron
*/
public class BrutalExpulsionTest extends CardTestPlayerBase {
/**
* Brutal Expulsion targeting Gideon, Ally of Zendikar. Gideon has 3
* loyalty. Brutal Expulsion resolves, leaves 1 loyalty. I attack Gideon for
* 1 with a Scion token, Gideon dies. Instead of going to graveyard,
* Expulsion sends Gideon to exile. However, in game Gideon went to
* graveyard.
*/
@Test
public void testPlaneswalkerExile() {
// Choose one or both
// - Return target spell or creature to its owner's hand;
// or Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead.
addCard(Zone.HAND, playerA, "Brutal Expulsion"); // {2}{U}{R}
// Shock deals 2 damage to target creature or player.
addCard(Zone.HAND, playerA, "Shock"); // {R}
addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
// Planeswalker with 4 loyalty.
addCard(Zone.BATTLEFIELD, playerB, "Gideon, Ally of Zendikar");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Brutal Expulsion", playerB);
setModeChoice(playerA, "2");
setModeChoice(playerA, null);
setChoice(playerA, "Yes"); // Redirect to planeswalker
castSpell(1, PhaseStep.BEGIN_COMBAT, playerA, "Shock", playerB);
setChoice(playerA, "Yes"); // Redirect to planeswalker
setStopAt(1, PhaseStep.END_COMBAT);
execute();
assertPermanentCount(playerB, "Gideon, Ally of Zendikar", 0);
assertGraveyardCount(playerB, "Gideon, Ally of Zendikar", 0);
assertExileCount("Gideon, Ally of Zendikar", 1);
}
}