/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.e; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.LandfallAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.keyword.FlyingAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.CardsImpl; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.common.FilterPermanentCard; import mage.filter.predicate.Predicates; import mage.filter.predicate.mageobject.CardTypePredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetCardInYourGraveyard; import java.util.UUID; /** * * @author LevelX2 */ public class EmeriaShepherd extends CardImpl { private static final FilterPermanentCard filter = new FilterPermanentCard("nonland permanent card from your graveyard"); static { filter.add(Predicates.not(new CardTypePredicate(CardType.LAND))); } public EmeriaShepherd(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{5}{W}{W}"); this.subtype.add("Angel"); this.power = new MageInt(4); this.toughness = new MageInt(4); // Flying this.addAbility(FlyingAbility.getInstance()); // <i>Landfall</i> — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. // If that land is a Plains, you may return that nonland permanent card to the battlefield instead. Ability ability = new LandfallAbility(Zone.BATTLEFIELD, new EmeriaShepherdReturnToHandTargetEffect(), true); ability.addTarget(new TargetCardInYourGraveyard(new FilterPermanentCard(filter))); this.addAbility(ability); } public EmeriaShepherd(final EmeriaShepherd card) { super(card); } @Override public EmeriaShepherd copy() { return new EmeriaShepherd(this); } } class EmeriaShepherdReturnToHandTargetEffect extends OneShotEffect { public EmeriaShepherdReturnToHandTargetEffect() { super(Outcome.ReturnToHand); staticText = "you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead"; } public EmeriaShepherdReturnToHandTargetEffect(final EmeriaShepherdReturnToHandTargetEffect effect) { super(effect); } @Override public EmeriaShepherdReturnToHandTargetEffect copy() { return new EmeriaShepherdReturnToHandTargetEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); Permanent triggeringLand = ((LandfallAbility) source).getTriggeringPermanent(); if (controller == null || triggeringLand == null) { return false; } Zone toZone = Zone.HAND; if (triggeringLand.getSubtype(game).contains("Plains") && controller.chooseUse(Outcome.PutCardInPlay, "Put the card to battlefield instead?", source, game)) { toZone = Zone.BATTLEFIELD; } return controller.moveCards(new CardsImpl(targetPointer.getTargets(game, source)), toZone, source, game); } }