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package mage.cards.e;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.LandfallAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterPermanentCard;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInYourGraveyard;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class EmeriaShepherd extends CardImpl {
private static final FilterPermanentCard filter = new FilterPermanentCard("nonland permanent card from your graveyard");
static {
filter.add(Predicates.not(new CardTypePredicate(CardType.LAND)));
}
public EmeriaShepherd(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{5}{W}{W}");
this.subtype.add("Angel");
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// Flying
this.addAbility(FlyingAbility.getInstance());
// <i>Landfall</i> — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand.
// If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Ability ability = new LandfallAbility(Zone.BATTLEFIELD, new EmeriaShepherdReturnToHandTargetEffect(), true);
ability.addTarget(new TargetCardInYourGraveyard(new FilterPermanentCard(filter)));
this.addAbility(ability);
}
public EmeriaShepherd(final EmeriaShepherd card) {
super(card);
}
@Override
public EmeriaShepherd copy() {
return new EmeriaShepherd(this);
}
}
class EmeriaShepherdReturnToHandTargetEffect extends OneShotEffect {
public EmeriaShepherdReturnToHandTargetEffect() {
super(Outcome.ReturnToHand);
staticText = "you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead";
}
public EmeriaShepherdReturnToHandTargetEffect(final EmeriaShepherdReturnToHandTargetEffect effect) {
super(effect);
}
@Override
public EmeriaShepherdReturnToHandTargetEffect copy() {
return new EmeriaShepherdReturnToHandTargetEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent triggeringLand = ((LandfallAbility) source).getTriggeringPermanent();
if (controller == null || triggeringLand == null) {
return false;
}
Zone toZone = Zone.HAND;
if (triggeringLand.getSubtype(game).contains("Plains")
&& controller.chooseUse(Outcome.PutCardInPlay, "Put the card to battlefield instead?", source, game)) {
toZone = Zone.BATTLEFIELD;
}
return controller.moveCards(new CardsImpl(targetPointer.getTargets(game, source)), toZone, source, game);
}
}