/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.r; import java.util.UUID; import mage.constants.CardType; import mage.constants.Duration; import mage.MageInt; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.effects.common.continuous.BoostTargetEffect; import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.keyword.BloodrushAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.Zone; import mage.filter.common.FilterControlledLandPermanent; import mage.filter.common.FilterControlledPermanent; /** * * @author LevelX2 */ public class Rubblehulk extends CardImpl { private static final FilterControlledPermanent filter = new FilterControlledLandPermanent("lands you control"); public Rubblehulk(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{R}{G}"); this.subtype.add("Elemental"); this.power = new MageInt(0); this.toughness = new MageInt(0); DynamicValue controlledLands = new PermanentsOnBattlefieldCount(filter); // Rubblehulk's power and toughness are each equal to the number of lands you control. this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(controlledLands, Duration.EndOfGame))); // Bloodrush - 1{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. this.addAbility(new BloodrushAbility("{1}{R}{G}", new BoostTargetEffect(controlledLands,controlledLands, Duration.EndOfTurn))); } public Rubblehulk(final Rubblehulk card) { super(card); } @Override public Rubblehulk copy() { return new Rubblehulk(this); } }