/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.t; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.dynamicvalue.common.StaticValue; import mage.abilities.effects.ReplacementEffectImpl; import mage.abilities.effects.common.LookLibraryAndPickControllerEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.filter.FilterCard; import mage.game.Game; import mage.game.events.GameEvent; import java.util.UUID; /** * * @author LevelX2 */ public class TomorrowAzamisFamiliar extends CardImpl { public TomorrowAzamisFamiliar(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{5}{U}"); addSuperType(SuperType.LEGENDARY); this.subtype.add("Spirit"); this.power = new MageInt(1); this.toughness = new MageInt(5); // If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new TomorrowAzamisFamiliarReplacementEffect())); } public TomorrowAzamisFamiliar(final TomorrowAzamisFamiliar card) { super(card); } @Override public TomorrowAzamisFamiliar copy() { return new TomorrowAzamisFamiliar(this); } } class TomorrowAzamisFamiliarReplacementEffect extends ReplacementEffectImpl { TomorrowAzamisFamiliarReplacementEffect() { super(Duration.WhileOnBattlefield, Outcome.Benefit); staticText = "If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order"; } TomorrowAzamisFamiliarReplacementEffect(final TomorrowAzamisFamiliarReplacementEffect effect) { super(effect); } @Override public TomorrowAzamisFamiliarReplacementEffect copy() { return new TomorrowAzamisFamiliarReplacementEffect(this); } @Override public boolean apply(Game game, Ability source) { return true; } @Override public boolean replaceEvent(GameEvent event, Ability source, Game game) { new LookLibraryAndPickControllerEffect(new StaticValue(3), false, new StaticValue(1), new FilterCard(), Zone.LIBRARY, false, false) .apply(game, source); return true; } @Override public boolean checksEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.DRAW_CARD; } @Override public boolean applies(GameEvent event, Ability source, Game game) { return event.getPlayerId().equals(source.getControllerId()); } }