/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common.continuous; import mage.ObjectColor; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.OneShotEffect; import mage.choices.ChoiceColor; import mage.constants.Duration; import mage.constants.Outcome; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.targetpointer.FixedTarget; /** * * @author LevelX2 */ public class BecomesColorOrColorsTargetEffect extends OneShotEffect { Duration duration; /** * This effect let the controller choose one or more colors the target will * become to. Use effect.setText() if case you use a targetPointer, * otherwise the rule text will be empty. * * @param duration */ public BecomesColorOrColorsTargetEffect(Duration duration) { super(Outcome.Neutral); this.duration = duration; } public BecomesColorOrColorsTargetEffect(final BecomesColorOrColorsTargetEffect effect) { super(effect); this.duration = effect.duration; } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); Permanent target = game.getPermanent(source.getFirstTarget()); StringBuilder sb = new StringBuilder(); if (controller != null && target != null) { for (int i = 0; i < 5; i++) { if (!controller.chooseUse(Outcome.Neutral, "Do you wish to choose another color?", source, game)) { break; } ChoiceColor choiceColor = new ChoiceColor(); controller.choose(Outcome.Benefit, choiceColor, game); if (!controller.canRespond()) { return false; } if (!game.isSimulation()) { game.informPlayers(target.getName() + ": " + controller.getLogName() + " has chosen " + choiceColor.getChoice()); } if (choiceColor.getColor().isBlack()) { sb.append('B'); } else if (choiceColor.getColor().isBlue()) { sb.append('U'); } else if (choiceColor.getColor().isRed()) { sb.append('R'); } else if (choiceColor.getColor().isGreen()) { sb.append('G'); } else if (choiceColor.getColor().isWhite()) { sb.append('W'); } } String colors = new String(sb); ObjectColor chosenColors = new ObjectColor(colors); ContinuousEffect effect = new BecomesColorTargetEffect(chosenColors, duration); effect.setTargetPointer(new FixedTarget(source.getFirstTarget())); game.addEffect(effect, source); return true; } return false; } @Override public BecomesColorOrColorsTargetEffect copy() { return new BecomesColorOrColorsTargetEffect(this); } @Override public String getText(Mode mode) { if (staticText != null && !staticText.isEmpty()) { return staticText; } StringBuilder sb = new StringBuilder(); if (!mode.getTargets().isEmpty()) { sb.append("target "); sb.append(mode.getTargets().get(0).getFilter().getMessage()); sb.append(" becomes the color or colors of your choice"); if (!duration.toString().isEmpty()) { sb.append(' ').append(duration.toString()); } } return sb.toString(); } }