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package mage.cards.j;
import java.util.UUID;
import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.effects.common.ChooseOpponentEffect;
import mage.abilities.effects.common.ChooseColorEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.FilterPermanent;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.StateTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.Condition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.abilities.effects.common.continuous.BoostAllEffect;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.permanent.TokenPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
/**
*
* @author MarcoMarin
*/
public class Jihad extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("White creatures");
static {
filter.add(new ColorPredicate(ObjectColor.WHITE));
}
public Jihad(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{W}{W}{W}");
// As Jihad enters the battlefield, choose a color and an opponent.
this.addAbility(new AsEntersBattlefieldAbility(new ChooseColorEffect(Outcome.Detriment)));
this.addAbility(new AsEntersBattlefieldAbility(new ChooseOpponentEffect(Outcome.Detriment)));
// White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(new BoostAllEffect(2, 1, Duration.WhileOnBattlefield, filter, false), new JihadOpponentCondition(), "White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.")));
// When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.
this.addAbility(new JihadTriggeredAbility(new SacrificeSourceEffect()));
}
public Jihad(final Jihad card) {
super(card);
}
@Override
public Jihad copy() {
return new Jihad(this);
}
}
class JihadTriggeredAbility extends StateTriggeredAbility {
public JihadTriggeredAbility(Effect effect) {
super(Zone.BATTLEFIELD, effect);
}
public JihadTriggeredAbility(final JihadTriggeredAbility ability) {
super(ability);
}
@Override
public JihadTriggeredAbility copy() {
return new JihadTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
UUID chosenOpponent = (UUID) game.getState().getValue(getSourceId().toString() + ChooseOpponentEffect.VALUE_KEY);
FilterPermanent filter = new FilterPermanent();
filter.add(new ColorPredicate((ObjectColor) game.getState().getValue(getSourceId() + "_color")));
filter.add(Predicates.not(new TokenPredicate()));
return game.getBattlefield().countAll(filter, chosenOpponent, game) == 0;
}
@Override
public String getRule() {
return "When the chosen player controls no nontoken permanents of the chosen color, " + super.getRule();
}
}
class JihadOpponentCondition implements Condition {
@Override
public boolean apply(Game game, Ability source) {
UUID chosenOpponent = (UUID) game.getState().getValue(source.getSourceId().toString() + ChooseOpponentEffect.VALUE_KEY);
FilterPermanent filter = new FilterPermanent();
filter.add(new ColorPredicate((ObjectColor) game.getState().getValue(source.getSourceId() + "_color")));
filter.add(Predicates.not(new TokenPredicate()));
return game.getBattlefield().countAll(filter, chosenOpponent, game) > 0;
}
}