/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common.continuous; import mage.abilities.Ability; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.effects.ContinuousEffectImpl; import mage.cards.repository.CardRepository; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Layer; import mage.constants.Outcome; import mage.constants.SubLayer; import mage.game.Game; import mage.game.permanent.Permanent; import mage.util.CardUtil; /** * * @author LevelX2 */ public class LoseCreatureTypeSourceEffect extends ContinuousEffectImpl implements SourceEffect { private final DynamicValue dynamicValue; private final int lessThan; /** * Permanent loses the creature type as long as the dynamic value is less * than the value of lessThan. * * @param dynamicValue * @param lessThan */ public LoseCreatureTypeSourceEffect(DynamicValue dynamicValue, int lessThan) { super(Duration.WhileOnBattlefield, Outcome.Detriment); this.dynamicValue = dynamicValue; this.lessThan = lessThan; setText(); } public LoseCreatureTypeSourceEffect(final LoseCreatureTypeSourceEffect effect) { super(effect); this.dynamicValue = effect.dynamicValue; this.lessThan = effect.lessThan; } @Override public LoseCreatureTypeSourceEffect copy() { return new LoseCreatureTypeSourceEffect(this); } @Override public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) { if (dynamicValue.calculate(game, source, this) >= lessThan) { return false; } Permanent permanent = game.getPermanent(source.getSourceId()); if (permanent != null) { switch (layer) { case TypeChangingEffects_4: if (sublayer == SubLayer.NA) { permanent.getCardType().remove(CardType.CREATURE); permanent.getSubtype(game).retainAll(CardRepository.instance.getLandTypes()); if (permanent.isAttacking() || permanent.getBlocking() > 0) { permanent.removeFromCombat(game); } } break; } return true; } return false; } @Override public boolean apply(Game game, Ability source) { return false; } private void setText() { StringBuilder sb = new StringBuilder("As long as "); sb.append(dynamicValue.getMessage()).append(" is less than "); sb.append(CardUtil.numberToText(lessThan)).append(", {this} isn't a creature"); staticText = sb.toString(); } @Override public boolean hasLayer(Layer layer) { return layer == Layer.TypeChangingEffects_4; } }