/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.game.turn; import java.util.UUID; import mage.constants.PhaseStep; import mage.game.Game; import mage.game.events.GameEvent.EventType; import mage.players.Player; /** * * @author BetaSteward_at_googlemail.com */ public class DrawStep extends Step { public DrawStep() { super(PhaseStep.DRAW, true); this.stepEvent = EventType.DRAW_STEP; this.preStepEvent = EventType.DRAW_STEP_PRE; this.postStepEvent = EventType.DRAW_STEP_POST; } public DrawStep(final DrawStep step) { super(step); } @Override public void beginStep(Game game, UUID activePlayerId) { Player activePlayer = game.getPlayer(activePlayerId); //20091005 - 504.1/703.4c activePlayer.drawCards(1, game); // game.saveState(); game.applyEffects(); super.beginStep(game, activePlayerId); } @Override public DrawStep copy() { return new DrawStep(this); } }