/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.target; import java.io.Serializable; import java.util.List; import java.util.Set; import java.util.UUID; import mage.abilities.Ability; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.Filter; import mage.game.Game; import mage.players.Player; /** * * @author BetaSteward_at_googlemail.com */ public interface Target extends Serializable { boolean isChosen(); boolean doneChosing(); void clearChosen(); boolean isNotTarget(); /** * controls if it will be checked, if the target can be targeted from * source * * @param notTarget true = do not check for protection, false = check for * protection */ void setNotTarget(boolean notTarget); // methods for targets boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game); Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game); boolean chooseTarget(Outcome outcome, UUID playerId, Ability source, Game game); void addTarget(UUID id, Ability source, Game game); void addTarget(UUID id, int amount, Ability source, Game game); void addTarget(UUID id, Ability source, Game game, boolean skipEvent); void addTarget(UUID id, int amount, Ability source, Game game, boolean skipEvent); boolean canTarget(UUID id, Game game); boolean canTarget(UUID id, Ability source, Game game); boolean canTarget(UUID playerId, UUID id, Ability source, Game game); boolean isLegal(Ability source, Game game); List<? extends Target> getTargetOptions(Ability source, Game game); //methods for non-targets boolean canChoose(UUID sourceControllerId, Game game); Set<UUID> possibleTargets(UUID sourceControllerId, Game game); boolean choose(Outcome outcome, UUID playerId, UUID sourceId, Game game); void add(UUID id, Game game); void remove(UUID targetId); void updateTarget(UUID targetId, Game game); String getMessage(); String getTargetName(); void setTargetName(String name); String getTargetedName(Game game); Zone getZone(); int getTargetAmount(UUID targetId); int getNumberOfTargets(); int getMaxNumberOfTargets(); void setMinNumberOfTargets(int minNumberofTargets); void setMaxNumberOfTargets(int maxNumberofTargets); List<UUID> getTargets(); Filter getFilter(); boolean isRequired(); boolean isRequired(UUID sourceId, Game game); boolean isRequired(Ability ability); void setRequired(boolean required); boolean isRequiredExplicitlySet(); boolean isRandom(); void setRandom(boolean atRandom); UUID getFirstTarget(); Target copy(); // some targets are choosen from players that are not the controller of the ability (e.g. Pandemonium) void setTargetController(UUID playerId); UUID getTargetController(); void setAbilityController(UUID playerId); UUID getAbilityController(); Player getTargetController(Game game, UUID playerId); int getTargetTag(); void setTargetTag(int tag); Target getOriginalTarget(); // used for cards like Spellskite void setTargetAmount(UUID targetId, int amount, Game game); }