/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.f; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.Cards; import mage.cards.CardsImpl; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.FilterCard; import mage.game.Game; import mage.players.Player; import mage.target.TargetCard; import mage.target.common.TargetOpponent; import java.util.UUID; /** * * @author LevelX2 */ public class FortunesFavor extends CardImpl { public FortunesFavor(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{3}{U}"); // Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. getSpellAbility().addEffect(new FortunesFavorEffect()); getSpellAbility().addTarget(new TargetOpponent()); } public FortunesFavor(final FortunesFavor card) { super(card); } @Override public FortunesFavor copy() { return new FortunesFavor(this); } } class FortunesFavorEffect extends OneShotEffect { public FortunesFavorEffect() { super(Outcome.Benefit); this.staticText = "Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard"; } public FortunesFavorEffect(final FortunesFavorEffect effect) { super(effect); } @Override public FortunesFavorEffect copy() { return new FortunesFavorEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); Player targetOpponent = game.getPlayer(getTargetPointer().getFirst(game, source)); MageObject sourceObject = source.getSourceObject(game); if (controller != null && targetOpponent != null && sourceObject != null) { Cards cards = new CardsImpl(); cards.addAll(controller.getLibrary().getTopCards(game, 4)); TargetCard target = new TargetCard(0, Integer.MAX_VALUE, Zone.LIBRARY, new FilterCard("cards for the face-down pile")); targetOpponent.choose(outcome, cards, target, game); Cards faceDownPile = new CardsImpl(); faceDownPile.addAll(target.getTargets()); cards.removeAll(target.getTargets()); controller.revealCards(sourceObject.getIdName() + " - cards in face-up pile", cards, game); game.informPlayers(targetOpponent.getLogName() + " puts " + faceDownPile.size() + " card(s) into the face-down pile"); if (controller.chooseUse(outcome, "Choose a pile to put in your hand.", null, "Face-down", "Face-up", source, game)) { controller.moveCards(faceDownPile, Zone.HAND, source, game); controller.moveCards(cards, Zone.GRAVEYARD, source, game); } else { controller.moveCards(faceDownPile, Zone.GRAVEYARD, source, game); controller.moveCards(cards, Zone.HAND, source, game); } return true; } return false; } }