/* * Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities; import java.util.ArrayList; import java.util.HashSet; import java.util.LinkedHashMap; import java.util.List; import java.util.Map; import java.util.Set; import java.util.UUID; import mage.abilities.costs.OptionalAdditionalModeSourceCosts; import mage.cards.Card; import mage.constants.Outcome; import mage.constants.TargetController; import mage.game.Game; import mage.players.Player; import mage.target.common.TargetOpponent; /** * * @author BetaSteward_at_googlemail.com */ public class Modes extends LinkedHashMap<UUID, Mode> { private Mode currentMode; // the current mode of the selected modes private final ArrayList<UUID> selectedModes = new ArrayList<>(); private int minModes; private int maxModes; private TargetController modeChooser; private boolean eachModeMoreThanOnce; // each mode can be selected multiple times during one choice private boolean eachModeOnlyOnce; // state if each mode can be chosen only once as long as the source object exists private final LinkedHashMap<UUID, Mode> duplicateModes = new LinkedHashMap<>(); private OptionalAdditionalModeSourceCosts optionalAdditionalModeSourceCosts = null; // only set if costs have to be paid public Modes() { this.currentMode = new Mode(); this.put(currentMode.getId(), currentMode); this.minModes = 1; this.maxModes = 1; this.addSelectedMode(currentMode.getId()); this.modeChooser = TargetController.YOU; this.eachModeOnlyOnce = false; this.eachModeMoreThanOnce = false; } public Modes(final Modes modes) { for (Map.Entry<UUID, Mode> entry : modes.entrySet()) { this.put(entry.getKey(), entry.getValue().copy()); } for (Map.Entry<UUID, Mode> entry : modes.duplicateModes.entrySet()) { this.put(entry.getKey(), entry.getValue().copy()); } this.minModes = modes.minModes; this.maxModes = modes.maxModes; this.selectedModes.addAll(modes.getSelectedModes()); if (modes.getSelectedModes().isEmpty()) { this.currentMode = values().iterator().next(); } else { this.currentMode = get(modes.getMode().getId()); } this.modeChooser = modes.modeChooser; this.eachModeOnlyOnce = modes.eachModeOnlyOnce; this.eachModeMoreThanOnce = modes.eachModeMoreThanOnce; this.optionalAdditionalModeSourceCosts = modes.optionalAdditionalModeSourceCosts; } public Modes copy() { return new Modes(this); } @Override public Mode get(Object key) { Mode modeToGet = super.get(key); if (modeToGet == null && eachModeMoreThanOnce) { modeToGet = duplicateModes.get(key); } return modeToGet; } public Mode getMode() { return currentMode; } /** * Returns the mode by index. For modal spells with eachModeMoreThanOnce, * the index returns the n selected mode * * @param index * @return */ public UUID getModeId(int index) { int idx = 0; if (eachModeMoreThanOnce) { for (UUID modeId : this.selectedModes) { idx++; if (idx == index) { return modeId; } } } else { for (Mode mode : this.values()) { idx++; if (idx == index) { return mode.getId(); } } } return null; } public ArrayList<UUID> getSelectedModes() { return selectedModes; } public void setMinModes(int minModes) { this.minModes = minModes; } public int getMinModes() { return this.minModes; } public void setMaxModes(int maxModes) { this.maxModes = maxModes; } public int getMaxModes() { return this.maxModes; } public void setModeChooser(TargetController modeChooser) { this.modeChooser = modeChooser; } public TargetController getModeChooser() { return this.modeChooser; } public void setActiveMode(Mode mode) { if (selectedModes.contains(mode.getId())) { this.currentMode = mode; } } public void setActiveMode(UUID modeId) { if (selectedModes.contains(modeId)) { this.currentMode = get(modeId); } } public void addMode(Mode mode) { this.put(mode.getId(), mode); } public boolean choose(Game game, Ability source) { if (this.size() > 1) { this.selectedModes.clear(); this.duplicateModes.clear(); // check if mode modifying abilities exist Card card = game.getCard(source.getSourceId()); if (card != null) { for (Ability modeModifyingAbility : card.getAbilities()) { if (modeModifyingAbility instanceof OptionalAdditionalModeSourceCosts) { ((OptionalAdditionalModeSourceCosts) modeModifyingAbility).changeModes(source, game); } } } // check if all modes can be activated automatically if (this.size() == this.getMinModes() && !isEachModeMoreThanOnce()) { Set<UUID> onceSelectedModes = null; if (isEachModeOnlyOnce()) { onceSelectedModes = getAlreadySelectedModes(source, game); } for (Mode mode : this.values()) { if ((!isEachModeOnlyOnce() || onceSelectedModes == null || !onceSelectedModes.contains(mode.getId())) && mode.getTargets().canChoose(source.getSourceId(), source.getControllerId(), game)) { this.addSelectedMode(mode.getId()); } } if (isEachModeOnlyOnce()) { setAlreadySelectedModes(selectedModes, source, game); } return !selectedModes.isEmpty(); } // 700.2d // Some spells and abilities specify that a player other than their controller chooses a mode for it. // In that case, the other player does so when the spell or ability’s controller normally would do so. // If there is more than one other player who could make such a choice, the spell or ability’s controller decides which of those players will make the choice. UUID playerId = null; if (modeChooser == TargetController.OPPONENT) { TargetOpponent targetOpponent = new TargetOpponent(); if (targetOpponent.choose(Outcome.Benefit, source.getControllerId(), source.getSourceId(), game)) { playerId = targetOpponent.getFirstTarget(); } } else { playerId = source.getControllerId(); } if (playerId == null) { return false; } Player player = game.getPlayer(playerId); // player chooses modes manually this.currentMode = null; while (this.selectedModes.size() < this.getMaxModes()) { Mode choice = player.chooseMode(this, source, game); if (choice == null) { if (isEachModeOnlyOnce()) { setAlreadySelectedModes(selectedModes, source, game); } return this.selectedModes.size() >= this.getMinModes(); } this.addSelectedMode(choice.getId()); if (currentMode == null) { currentMode = choice; } } if (isEachModeOnlyOnce()) { setAlreadySelectedModes(selectedModes, source, game); } return true; } else { // only one mode if (currentMode == null) { this.selectedModes.clear(); Mode mode = this.values().iterator().next(); this.addSelectedMode(mode.getId()); this.setActiveMode(mode); } return true; } } /** * Saves the already selected modes to the state value * * @param selectedModes * @param source * @param game */ private void setAlreadySelectedModes(ArrayList<UUID> selectedModes, Ability source, Game game) { for (UUID modeId : selectedModes) { String key = getKey(source, game, modeId); game.getState().setValue(key, true); } } /** * Adds a mode as selected. If the mode is already selected, it copies the * mode and adds it to the duplicate modes * * @param modeId */ private void addSelectedMode(UUID modeId) { if (selectedModes.contains(modeId) && eachModeMoreThanOnce) { Mode duplicateMode = get(modeId).copy(); duplicateMode.setRandomId(); modeId = duplicateMode.getId(); duplicateModes.put(modeId, duplicateMode); } this.selectedModes.add(modeId); } // The already once selected modes for a modal card are stored as a state value // That's important for modal abilities with modes that can only selected once while the object stays in its zone @SuppressWarnings("unchecked") private Set<UUID> getAlreadySelectedModes(Ability source, Game game) { Set<UUID> onceSelectedModes = new HashSet<>(); for (UUID modeId : this.keySet()) { Object exist = game.getState().getValue(getKey(source, game, modeId)); if (exist != null) { onceSelectedModes.add(modeId); } } return onceSelectedModes; } // creates the key the selected modes are saved with to the state values private String getKey(Ability source, Game game, UUID modeId) { return source.getSourceId().toString() + game.getState().getZoneChangeCounter(source.getSourceId()) + modeId.toString(); } /** * Returns all (still) available modes of the ability * * @param source * @param game * @return */ public List<Mode> getAvailableModes(Ability source, Game game) { List<Mode> availableModes = new ArrayList<>(); Set<UUID> nonAvailableModes; if (isEachModeMoreThanOnce()) { nonAvailableModes = new HashSet<>(); } else { nonAvailableModes = getAlreadySelectedModes(source, game); } for (Mode mode : this.values()) { if (isEachModeOnlyOnce() && nonAvailableModes != null && nonAvailableModes.contains(mode.getId())) { continue; } availableModes.add(mode); } return availableModes; } public String getText() { if (this.size() <= 1) { return this.getMode().getEffects().getText(this.getMode()); } StringBuilder sb = new StringBuilder(); if (this.getMinModes() == 1 && this.getMaxModes() == 3) { sb.append("choose one or more "); } else if (this.getMinModes() == 1 && this.getMaxModes() == 2) { sb.append("choose one or both "); } else if (this.getMinModes() == 2 && this.getMaxModes() == 2) { sb.append("choose two "); } else if (this.getMinModes() == 3 && this.getMaxModes() == 3) { sb.append("choose three "); } else { sb.append("choose one "); } if (isEachModeOnlyOnce()) { sb.append("that hasn't been chosen "); } if (isEachModeMoreThanOnce()) { sb.append(". You may choose the same mode more than once.<br>"); } else { sb.append("—<br>"); } for (Mode mode : this.values()) { sb.append("&bull "); sb.append(mode.getEffects().getTextStartingUpperCase(mode)); sb.append("<br>"); } return sb.toString(); } public String getText(String sourceName) { String text = getText(); text = text.replace("{this}", sourceName); text = text.replace("{source}", sourceName); return text; } public boolean isEachModeOnlyOnce() { return eachModeOnlyOnce; } public void setEachModeOnlyOnce(boolean eachModeOnlyOnce) { this.eachModeOnlyOnce = eachModeOnlyOnce; } public boolean isEachModeMoreThanOnce() { return eachModeMoreThanOnce; } public void setEachModeMoreThanOnce(boolean eachModeMoreThanOnce) { this.eachModeMoreThanOnce = eachModeMoreThanOnce; } public OptionalAdditionalModeSourceCosts getAdditionalCost() { return optionalAdditionalModeSourceCosts; } public void setAdditionalCost(OptionalAdditionalModeSourceCosts optionalAdditionalModeSourceCosts) { this.optionalAdditionalModeSourceCosts = optionalAdditionalModeSourceCosts; } }