package org.mage.test.cards.abilities.enters;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class DearlyDepartedTest extends CardTestPlayerBase {
@Test
public void testEnteringWithCounters() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
// Dearly Departed
// Creature — Spirit 5/5, 4WW (6)
// Flying
// As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
addCard(Zone.GRAVEYARD, playerA, "Dearly Departed");
/**
* Thraben Doomsayer Creature — Human Cleric 2/2, 1WW (3)
*
* {T}: Put a 1/1 white Human creature token onto the battlefield.
* Fateful hour — As long as you have 5 or less life, other creatures
* you control get +2/+2.
*/
addCard(Zone.HAND, playerA, "Thraben Doomsayer");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Thraben Doomsayer");
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Create a 1/1 white Human creature token.");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPowerToughness(playerA, "Thraben Doomsayer", 3, 3);
assertPermanentCount(playerA, "Human", 1);
// check that the +1/+1 counter was added to the token
assertPowerToughness(playerA, "Human", 2, 2);
}
}