package org.mage.test.cards.abilities.enters; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class DearlyDepartedTest extends CardTestPlayerBase { @Test public void testEnteringWithCounters() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 5); // Dearly Departed // Creature — Spirit 5/5, 4WW (6) // Flying // As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. addCard(Zone.GRAVEYARD, playerA, "Dearly Departed"); /** * Thraben Doomsayer Creature — Human Cleric 2/2, 1WW (3) * * {T}: Put a 1/1 white Human creature token onto the battlefield. * Fateful hour — As long as you have 5 or less life, other creatures * you control get +2/+2. */ addCard(Zone.HAND, playerA, "Thraben Doomsayer"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Thraben Doomsayer"); activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Create a 1/1 white Human creature token."); setStopAt(3, PhaseStep.BEGIN_COMBAT); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertPowerToughness(playerA, "Thraben Doomsayer", 3, 3); assertPermanentCount(playerA, "Human", 1); // check that the +1/+1 counter was added to the token assertPowerToughness(playerA, "Human", 2, 2); } }