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package mage.cards.a;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInLibrary;
import mage.watchers.common.CardsAmountDrawnThisTurnWatcher;
import java.util.UUID;
/**
*
* @author jeffwadsworth
*/
public class ArchmageAscension extends CardImpl {
public ArchmageAscension(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{U}");
// At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
this.addAbility(new ArchmageAscensionTriggeredAbility(), new CardsAmountDrawnThisTurnWatcher());
// As long as Archmage Ascension has six or more quest counters on it, if you would draw a card,
// you may instead search your library for a card, put that card into your hand, then shuffle your library.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ArchmageAscensionReplacementEffect()));
}
public ArchmageAscension(final ArchmageAscension card) {
super(card);
}
@Override
public ArchmageAscension copy() {
return new ArchmageAscension(this);
}
}
class ArchmageAscensionTriggeredAbility extends TriggeredAbilityImpl {
public ArchmageAscensionTriggeredAbility() {
super(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.QUEST.createInstance(1)), true);
}
public ArchmageAscensionTriggeredAbility(final ArchmageAscensionTriggeredAbility ability) {
super(ability);
}
@Override
public ArchmageAscensionTriggeredAbility copy() {
return new ArchmageAscensionTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.END_TURN_STEP_PRE;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
Permanent archmage = game.getPermanent(super.getSourceId());
CardsAmountDrawnThisTurnWatcher watcher =
(CardsAmountDrawnThisTurnWatcher) game.getState().getWatchers().get(CardsAmountDrawnThisTurnWatcher.class.getSimpleName());
return archmage != null && watcher != null && watcher.getAmountCardsDrawn(this.getControllerId()) >= 2;
}
@Override
public String getRule() {
return "At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on {this}";
}
}
class ArchmageAscensionReplacementEffect extends ReplacementEffectImpl {
public ArchmageAscensionReplacementEffect() {
super(Duration.WhileOnBattlefield, Outcome.Benefit);
staticText = "As long as {this} has six or more quest counters on it, if you would draw a card, " +
"you may instead search your library for a card, put that card into your hand, then shuffle your library";
}
public ArchmageAscensionReplacementEffect(final ArchmageAscensionReplacementEffect effect) {
super(effect);
}
@Override
public ArchmageAscensionReplacementEffect copy() {
return new ArchmageAscensionReplacementEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
Player player = game.getPlayer(event.getPlayerId());
if (player != null) {
TargetCardInLibrary target = new TargetCardInLibrary();
if (player.searchLibrary(target, game)) {
Card card = game.getCard(target.getFirstTarget());
if (card != null) {
card.moveToZone(Zone.HAND, id, game, false);
player.shuffleLibrary(source, game);
}
}
}
return true;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DRAW_CARD;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
Permanent archmage = game.getPermanent(source.getSourceId());
Player you = game.getPlayer(source.getControllerId());
return event.getPlayerId().equals(source.getControllerId())
&& archmage != null
&& archmage.getCounters(game).getCount(CounterType.QUEST) >= 6
&& you != null
&& you.chooseUse(Outcome.Benefit, "Would you like to search your library instead of drawing a card?", source, game);
}
}