/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.g; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.ActivateIfConditionActivatedAbility; import mage.abilities.common.BeginningOfUpkeepTriggeredAbility; import mage.abilities.condition.common.SourceAttackingCondition; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.TapTargetEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.game.Game; import mage.players.Player; import mage.target.common.TargetCreaturePermanent; import mage.target.common.TargetOpponent; import java.util.UUID; /** * * @author FenrisulfrX */ public class GerrardCapashen extends CardImpl { public GerrardCapashen(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{W}{W}"); addSuperType(SuperType.LEGENDARY); this.subtype.add("Human"); this.subtype.add("Soldier"); this.power = new MageInt(3); this.toughness = new MageInt(4); // At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. Ability ability1 = new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new GerrardCapashenEffect(), TargetController.YOU, false, true); ability1.addTarget(new TargetOpponent()); this.addAbility(ability1); // {3}{W}: Tap target creature. Activate this ability only if {this} is attacking. Ability ability2 = new ActivateIfConditionActivatedAbility(Zone.BATTLEFIELD, new TapTargetEffect(), new ManaCostsImpl("{3}{W}"), SourceAttackingCondition.instance); ability2.addTarget(new TargetCreaturePermanent()); this.addAbility(ability2); } public GerrardCapashen(final GerrardCapashen card) { super(card); } @Override public GerrardCapashen copy() { return new GerrardCapashen(this); } } class GerrardCapashenEffect extends OneShotEffect { public GerrardCapashenEffect() { super(Outcome.GainLife); staticText = "you gain 1 life for each card in target opponent's hand."; } public GerrardCapashenEffect(final GerrardCapashenEffect effect) { super(effect); } @Override public GerrardCapashenEffect copy() { return new GerrardCapashenEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); Player targetOpponent = game.getPlayer(this.getTargetPointer().getFirst(game, source)); if (controller != null && targetOpponent != null) { int cardsInHand = targetOpponent.getHand().size(); if (cardsInHand > 0) { controller.gainLife(cardsInHand, game); } return true; } return false; } }