package org.mage.test.cards.single;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author BetaSteward
*/
public class SeanceTest extends CardTestPlayerBase {
/**
* Seance Enchantment {2}{W}{W}
*
* At the beginning of each upkeep, you may exile target creature card from your graveyard.
* If you do, put a token onto the battlefield that's a copy of that card except it's a
* Spirit in addition to its other types. Exile it at the beginning of the next end step.
*/
@Test
public void testCard() {
addCard(Zone.BATTLEFIELD, playerA, "Seance");
addCard(Zone.GRAVEYARD, playerA, "Craw Wurm");
setStopAt(1, PhaseStep.DRAW);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertExileCount("Craw Wurm", 1);
assertPermanentCount(playerA, "Craw Wurm", 1);
}
@Test
public void testCard1() {
addCard(Zone.BATTLEFIELD, playerA, "Seance");
addCard(Zone.GRAVEYARD, playerA, "Craw Wurm");
setStopAt(2, PhaseStep.DRAW);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertExileCount("Craw Wurm", 1);
assertPermanentCount(playerA, "Craw Wurm", 0);
}
}