/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.continuous; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.game.permanent.Permanent; import org.junit.Assert; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class ErsatzGnomesTest extends CardTestPlayerBase { /** * Ersatz Gnomes is incorrectly used I targeted a spell which is a permanent * to colorless. When it enters the field its suppose to be colorless not go * back to normal. It's colorless until it leaves the battlefield when you * make a permanent spell colorless when you cast it. */ @Test public void testColorlessSpellCreatesColorlessPermanent() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); addCard(Zone.HAND, playerA, "Silvercoat Lion", 1); // {T}: Target spell becomes colorless. // {T}: Target permanent becomes colorless until end of turn. addCard(Zone.BATTLEFIELD, playerA, "Ersatz Gnomes"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Target spell", "Silvercoat Lion"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Silvercoat Lion", 1); assertTapped("Ersatz Gnomes", true); Permanent lion = getPermanent("Silvercoat Lion", playerA); Assert.assertTrue("Silvercoat lion has to be colorless", lion.getColor(currentGame).isColorless()); } @Test public void testColorlessSpellCreatesColorlessPermanentUntilItBattlefieldLeft() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 4); addCard(Zone.HAND, playerA, "Silvercoat Lion", 1); // {T}: Target spell becomes colorless. // {T}: Target permanent becomes colorless until end of turn. addCard(Zone.BATTLEFIELD, playerA, "Ersatz Gnomes"); addCard(Zone.BATTLEFIELD, playerB, "Island", 1); addCard(Zone.HAND, playerB, "Unsummon"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Target spell", "Silvercoat Lion"); castSpell(1, PhaseStep.END_COMBAT, playerB, "Unsummon", "Silvercoat Lion"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Silvercoat Lion"); setStopAt(1, PhaseStep.END_TURN); execute(); assertGraveyardCount(playerB, "Unsummon", 1); assertHandCount(playerA, "Silvercoat Lion", 0); assertPermanentCount(playerA, "Silvercoat Lion", 1); assertTapped("Ersatz Gnomes", true); Permanent lion = getPermanent("Silvercoat Lion", playerA); Assert.assertTrue("Silvercoat lion has to be white", lion.getColor(currentGame).isWhite()); } @Test public void testChangeColorOfBestowSpell() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 4); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion"); // Bestow {3}{W} // Lifelink // Echanted creature gets +1/+1 and has lifelink. addCard(Zone.HAND, playerA, "Hopeful Eidolon");// Creature {W} // {T}: Target spell becomes colorless. // {T}: Target permanent becomes colorless until end of turn. addCard(Zone.BATTLEFIELD, playerA, "Ersatz Gnomes"); addCard(Zone.BATTLEFIELD, playerB, "Island", 1); addCard(Zone.HAND, playerB, "Unsummon"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hopeful Eidolon using bestow", "Silvercoat Lion"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Target spell", "Hopeful Eidolon"); setStopAt(1, PhaseStep.END_TURN); execute(); assertHandCount(playerA, "Hopeful Eidolon", 0); assertPermanentCount(playerA, "Hopeful Eidolon", 1); assertPowerToughness(playerA, "Silvercoat Lion", 3, 3); assertTapped("Ersatz Gnomes", true); Permanent eidolon = getPermanent("Hopeful Eidolon", playerA); Assert.assertTrue("Hopeful Eidolon Enchantment has to be colorless", eidolon.getColor(currentGame).isColorless()); } @Test public void testChangeColorOfBestowSpellUnsummon() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); // Bestow {3}{W} // Lifelink // Echanted creature gets +1/+1 and has lifelink. addCard(Zone.HAND, playerA, "Hopeful Eidolon");// Creature {W} // {T}: Target spell becomes colorless. // {T}: Target permanent becomes colorless until end of turn. addCard(Zone.BATTLEFIELD, playerA, "Ersatz Gnomes"); addCard(Zone.BATTLEFIELD, playerB, "Island", 1); addCard(Zone.HAND, playerB, "Unsummon"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hopeful Eidolon"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Target spell", "Hopeful Eidolon"); castSpell(1, PhaseStep.END_COMBAT, playerB, "Unsummon", "Hopeful Eidolon"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Hopeful Eidolon"); setStopAt(1, PhaseStep.END_TURN); execute(); assertGraveyardCount(playerB, "Unsummon", 1); assertHandCount(playerA, "Hopeful Eidolon", 0); assertPermanentCount(playerA, "Hopeful Eidolon", 1); assertTapped("Ersatz Gnomes", true); Permanent lion = getPermanent("Hopeful Eidolon", playerA); Assert.assertTrue("Hopeful Eidolon has to be white", lion.getColor(currentGame).isWhite()); } }