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package org.mage.test.cards.continuous;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.game.permanent.Permanent;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class ErsatzGnomesTest extends CardTestPlayerBase {
/**
* Ersatz Gnomes is incorrectly used I targeted a spell which is a permanent
* to colorless. When it enters the field its suppose to be colorless not go
* back to normal. It's colorless until it leaves the battlefield when you
* make a permanent spell colorless when you cast it.
*/
@Test
public void testColorlessSpellCreatesColorlessPermanent() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.HAND, playerA, "Silvercoat Lion", 1);
// {T}: Target spell becomes colorless.
// {T}: Target permanent becomes colorless until end of turn.
addCard(Zone.BATTLEFIELD, playerA, "Ersatz Gnomes");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Target spell", "Silvercoat Lion");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Silvercoat Lion", 1);
assertTapped("Ersatz Gnomes", true);
Permanent lion = getPermanent("Silvercoat Lion", playerA);
Assert.assertTrue("Silvercoat lion has to be colorless", lion.getColor(currentGame).isColorless());
}
@Test
public void testColorlessSpellCreatesColorlessPermanentUntilItBattlefieldLeft() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
addCard(Zone.HAND, playerA, "Silvercoat Lion", 1);
// {T}: Target spell becomes colorless.
// {T}: Target permanent becomes colorless until end of turn.
addCard(Zone.BATTLEFIELD, playerA, "Ersatz Gnomes");
addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
addCard(Zone.HAND, playerB, "Unsummon");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Target spell", "Silvercoat Lion");
castSpell(1, PhaseStep.END_COMBAT, playerB, "Unsummon", "Silvercoat Lion");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Silvercoat Lion");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerB, "Unsummon", 1);
assertHandCount(playerA, "Silvercoat Lion", 0);
assertPermanentCount(playerA, "Silvercoat Lion", 1);
assertTapped("Ersatz Gnomes", true);
Permanent lion = getPermanent("Silvercoat Lion", playerA);
Assert.assertTrue("Silvercoat lion has to be white", lion.getColor(currentGame).isWhite());
}
@Test
public void testChangeColorOfBestowSpell() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
// Bestow {3}{W}
// Lifelink
// Echanted creature gets +1/+1 and has lifelink.
addCard(Zone.HAND, playerA, "Hopeful Eidolon");// Creature {W}
// {T}: Target spell becomes colorless.
// {T}: Target permanent becomes colorless until end of turn.
addCard(Zone.BATTLEFIELD, playerA, "Ersatz Gnomes");
addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
addCard(Zone.HAND, playerB, "Unsummon");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hopeful Eidolon using bestow", "Silvercoat Lion");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Target spell", "Hopeful Eidolon");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertHandCount(playerA, "Hopeful Eidolon", 0);
assertPermanentCount(playerA, "Hopeful Eidolon", 1);
assertPowerToughness(playerA, "Silvercoat Lion", 3, 3);
assertTapped("Ersatz Gnomes", true);
Permanent eidolon = getPermanent("Hopeful Eidolon", playerA);
Assert.assertTrue("Hopeful Eidolon Enchantment has to be colorless", eidolon.getColor(currentGame).isColorless());
}
@Test
public void testChangeColorOfBestowSpellUnsummon() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
// Bestow {3}{W}
// Lifelink
// Echanted creature gets +1/+1 and has lifelink.
addCard(Zone.HAND, playerA, "Hopeful Eidolon");// Creature {W}
// {T}: Target spell becomes colorless.
// {T}: Target permanent becomes colorless until end of turn.
addCard(Zone.BATTLEFIELD, playerA, "Ersatz Gnomes");
addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
addCard(Zone.HAND, playerB, "Unsummon");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hopeful Eidolon");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Target spell", "Hopeful Eidolon");
castSpell(1, PhaseStep.END_COMBAT, playerB, "Unsummon", "Hopeful Eidolon");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Hopeful Eidolon");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerB, "Unsummon", 1);
assertHandCount(playerA, "Hopeful Eidolon", 0);
assertPermanentCount(playerA, "Hopeful Eidolon", 1);
assertTapped("Ersatz Gnomes", true);
Permanent lion = getPermanent("Hopeful Eidolon", playerA);
Assert.assertTrue("Hopeful Eidolon has to be white", lion.getColor(currentGame).isWhite());
}
}