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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.abilities.effects.common.continuous;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.AttachmentType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
/**
* @author BetaSteward_at_googlemail.com
*/
public class GainAbilityAttachedEffect extends ContinuousEffectImpl {
protected Ability ability;
protected AttachmentType attachmentType;
protected boolean independentEffect;
public GainAbilityAttachedEffect(Ability ability, AttachmentType attachmentType) {
this(ability, attachmentType, Duration.WhileOnBattlefield);
}
public GainAbilityAttachedEffect(Ability ability, AttachmentType attachmentType, Duration duration) {
this(ability, attachmentType, duration, null);
}
public GainAbilityAttachedEffect(Ability ability, AttachmentType attachmentType, Duration duration, String rule) {
super(duration, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
this.ability = ability;
this.attachmentType = attachmentType;
switch (duration) {
case WhileOnBattlefield:
case WhileInGraveyard:
case WhileOnStack:
independentEffect = false;
break;
default:
// such effects exist independent from the enchantment that created the effect
independentEffect = true;
}
if (rule == null) {
setText();
} else {
this.staticText = rule;
}
}
public GainAbilityAttachedEffect(final GainAbilityAttachedEffect effect) {
super(effect);
this.ability = effect.ability.copy();
ability.newId(); // This is needed if the effect is copied e.g. by a clone so the ability can be added multiple times to permanents
this.attachmentType = effect.attachmentType;
this.independentEffect = effect.independentEffect;
}
@Override
public GainAbilityAttachedEffect copy() {
return new GainAbilityAttachedEffect(this);
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
if (affectedObjectsSet) {
Permanent equipment = game.getPermanent(source.getSourceId());
if (equipment != null && equipment.getAttachedTo() != null) {
this.setTargetPointer(new FixedTarget(equipment.getAttachedTo(), game.getState().getZoneChangeCounter(equipment.getAttachedTo())));
}
}
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = null;
if (affectedObjectsSet) {
permanent = game.getPermanent(targetPointer.getFirst(game, source));
if (permanent == null) {
discard();
return true;
}
} else {
Permanent equipment = game.getPermanent(source.getSourceId());
if (equipment != null && equipment.getAttachedTo() != null) {
permanent = game.getPermanentOrLKIBattlefield(equipment.getAttachedTo());
}
}
if (permanent != null) {
permanent.addAbility(ability, source.getSourceId(), game, false);
}
return true;
}
private void setText() {
StringBuilder sb = new StringBuilder();
sb.append(attachmentType.verb());
sb.append(" creature ");
if (duration == Duration.WhileOnBattlefield) {
sb.append("has ");
} else {
sb.append("gains ");
}
sb.append(ability.getRule());
if (!duration.toString().isEmpty()) {
sb.append(' ').append(duration.toString());
}
staticText = sb.toString();
}
}