/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common.continuous; import mage.abilities.Ability; import mage.abilities.effects.ContinuousEffectImpl; import mage.constants.AttachmentType; import mage.constants.Duration; import mage.constants.Layer; import mage.constants.Outcome; import mage.constants.SubLayer; import mage.game.Game; import mage.game.permanent.Permanent; import mage.target.targetpointer.FixedTarget; /** * @author BetaSteward_at_googlemail.com */ public class GainAbilityAttachedEffect extends ContinuousEffectImpl { protected Ability ability; protected AttachmentType attachmentType; protected boolean independentEffect; public GainAbilityAttachedEffect(Ability ability, AttachmentType attachmentType) { this(ability, attachmentType, Duration.WhileOnBattlefield); } public GainAbilityAttachedEffect(Ability ability, AttachmentType attachmentType, Duration duration) { this(ability, attachmentType, duration, null); } public GainAbilityAttachedEffect(Ability ability, AttachmentType attachmentType, Duration duration, String rule) { super(duration, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility); this.ability = ability; this.attachmentType = attachmentType; switch (duration) { case WhileOnBattlefield: case WhileInGraveyard: case WhileOnStack: independentEffect = false; break; default: // such effects exist independent from the enchantment that created the effect independentEffect = true; } if (rule == null) { setText(); } else { this.staticText = rule; } } public GainAbilityAttachedEffect(final GainAbilityAttachedEffect effect) { super(effect); this.ability = effect.ability.copy(); ability.newId(); // This is needed if the effect is copied e.g. by a clone so the ability can be added multiple times to permanents this.attachmentType = effect.attachmentType; this.independentEffect = effect.independentEffect; } @Override public GainAbilityAttachedEffect copy() { return new GainAbilityAttachedEffect(this); } @Override public void init(Ability source, Game game) { super.init(source, game); if (affectedObjectsSet) { Permanent equipment = game.getPermanent(source.getSourceId()); if (equipment != null && equipment.getAttachedTo() != null) { this.setTargetPointer(new FixedTarget(equipment.getAttachedTo(), game.getState().getZoneChangeCounter(equipment.getAttachedTo()))); } } } @Override public boolean apply(Game game, Ability source) { Permanent permanent = null; if (affectedObjectsSet) { permanent = game.getPermanent(targetPointer.getFirst(game, source)); if (permanent == null) { discard(); return true; } } else { Permanent equipment = game.getPermanent(source.getSourceId()); if (equipment != null && equipment.getAttachedTo() != null) { permanent = game.getPermanentOrLKIBattlefield(equipment.getAttachedTo()); } } if (permanent != null) { permanent.addAbility(ability, source.getSourceId(), game, false); } return true; } private void setText() { StringBuilder sb = new StringBuilder(); sb.append(attachmentType.verb()); sb.append(" creature "); if (duration == Duration.WhileOnBattlefield) { sb.append("has "); } else { sb.append("gains "); } sb.append(ability.getRule()); if (!duration.toString().isEmpty()) { sb.append(' ').append(duration.toString()); } staticText = sb.toString(); } }