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package mage.cards.g;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.LandfallAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BoostControlledEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class GuulDrazOverseer extends CardImpl {
public GuulDrazOverseer(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{B}{B}");
this.subtype.add("Vampire");
this.power = new MageInt(3);
this.toughness = new MageInt(4);
// Flying
this.addAbility(FlyingAbility.getInstance());
// <i>Landfall</i>- Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.
this.addAbility(new LandfallAbility(Zone.BATTLEFIELD, new GuulDrazOverseerEffect(), false, SetTargetPointer.PERMANENT));
}
public GuulDrazOverseer(final GuulDrazOverseer card) {
super(card);
}
@Override
public GuulDrazOverseer copy() {
return new GuulDrazOverseer(this);
}
}
class GuulDrazOverseerEffect extends OneShotEffect {
public GuulDrazOverseerEffect() {
super(Outcome.BoostCreature);
this.staticText = "other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead";
}
public GuulDrazOverseerEffect(final GuulDrazOverseerEffect effect) {
super(effect);
}
@Override
public GuulDrazOverseerEffect copy() {
return new GuulDrazOverseerEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent land = game.getPermanentOrLKIBattlefield(getTargetPointer().getFirst(game, source));
if (controller != null && land != null) {
int boost = 1;
if (land.getSubtype(game).contains("Swamp")) {
boost = 2;
}
game.addEffect(new BoostControlledEffect(boost, 0, Duration.EndOfTurn, true), source);
return true;
}
return false;
}
}