/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.g; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.LandfallAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.continuous.BoostControlledEffect; import mage.abilities.keyword.FlyingAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import java.util.UUID; /** * * @author LevelX2 */ public class GuulDrazOverseer extends CardImpl { public GuulDrazOverseer(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{B}{B}"); this.subtype.add("Vampire"); this.power = new MageInt(3); this.toughness = new MageInt(4); // Flying this.addAbility(FlyingAbility.getInstance()); // <i>Landfall</i>- Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. this.addAbility(new LandfallAbility(Zone.BATTLEFIELD, new GuulDrazOverseerEffect(), false, SetTargetPointer.PERMANENT)); } public GuulDrazOverseer(final GuulDrazOverseer card) { super(card); } @Override public GuulDrazOverseer copy() { return new GuulDrazOverseer(this); } } class GuulDrazOverseerEffect extends OneShotEffect { public GuulDrazOverseerEffect() { super(Outcome.BoostCreature); this.staticText = "other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead"; } public GuulDrazOverseerEffect(final GuulDrazOverseerEffect effect) { super(effect); } @Override public GuulDrazOverseerEffect copy() { return new GuulDrazOverseerEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); Permanent land = game.getPermanentOrLKIBattlefield(getTargetPointer().getFirst(game, source)); if (controller != null && land != null) { int boost = 1; if (land.getSubtype(game).contains("Swamp")) { boost = 2; } game.addEffect(new BoostControlledEffect(boost, 0, Duration.EndOfTurn, true), source); return true; } return false; } }