/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
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* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.effects;
import java.util.UUID;
import mage.abilities.Ability;
import mage.constants.Duration;
import mage.constants.EffectType;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public abstract class RestrictionEffect extends ContinuousEffectImpl {
public RestrictionEffect(Duration duration) {
this(duration, Outcome.Detriment);
}
public RestrictionEffect(Duration duration, Outcome outcome) {
super(duration, outcome);
this.effectType = EffectType.RESTRICTION;
}
public RestrictionEffect(final RestrictionEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
throw new UnsupportedOperationException("Not supported.");
}
public abstract boolean applies(Permanent permanent, Ability source, Game game);
public boolean canAttack(Game game) {
return true;
}
public boolean canAttack(Permanent attacker, UUID defenderId, Ability source, Game game) {
return true;
}
public boolean canAttackCheckAfter(int numberOfAttackers, Ability source, Game game) {
return true;
}
public boolean canBlock(Permanent attacker, Permanent blocker, Ability source, Game game) {
return true;
}
public boolean canBlockCheckAfter(Ability source, Game game) {
return true;
}
public boolean canBeBlocked(Permanent attacker, Permanent blocker, Ability source, Game game) {
return true;
}
/**
* Called for all attackers after all blocking decisions are made
*
* @param attacker
* @param source
* @param game
* @return true = block is ok false = block is not valid (human: back to
* defining blockers, AI: remove blocker)
*/
public boolean canBeBlockedCheckAfter(Permanent attacker, Ability source, Game game) {
return true;
}
public boolean canBeUntapped(Permanent permanent, Ability source, Game game) {
return true;
}
public boolean canUseActivatedAbilities(Permanent permanent, Ability source, Game game) {
return true;
}
public boolean canTransform(Permanent permanent, Ability source, Game game) {
return true;
}
}