/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects; import java.util.UUID; import mage.abilities.Ability; import mage.constants.Duration; import mage.constants.EffectType; import mage.constants.Outcome; import mage.game.Game; import mage.game.permanent.Permanent; /** * * @author BetaSteward_at_googlemail.com */ public abstract class RestrictionEffect extends ContinuousEffectImpl { public RestrictionEffect(Duration duration) { this(duration, Outcome.Detriment); } public RestrictionEffect(Duration duration, Outcome outcome) { super(duration, outcome); this.effectType = EffectType.RESTRICTION; } public RestrictionEffect(final RestrictionEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { throw new UnsupportedOperationException("Not supported."); } public abstract boolean applies(Permanent permanent, Ability source, Game game); public boolean canAttack(Game game) { return true; } public boolean canAttack(Permanent attacker, UUID defenderId, Ability source, Game game) { return true; } public boolean canAttackCheckAfter(int numberOfAttackers, Ability source, Game game) { return true; } public boolean canBlock(Permanent attacker, Permanent blocker, Ability source, Game game) { return true; } public boolean canBlockCheckAfter(Ability source, Game game) { return true; } public boolean canBeBlocked(Permanent attacker, Permanent blocker, Ability source, Game game) { return true; } /** * Called for all attackers after all blocking decisions are made * * @param attacker * @param source * @param game * @return true = block is ok false = block is not valid (human: back to * defining blockers, AI: remove blocker) */ public boolean canBeBlockedCheckAfter(Permanent attacker, Ability source, Game game) { return true; } public boolean canBeUntapped(Permanent permanent, Ability source, Game game) { return true; } public boolean canUseActivatedAbilities(Permanent permanent, Ability source, Game game) { return true; } public boolean canTransform(Permanent permanent, Ability source, Game game) { return true; } }