/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.abilities.Ability; import mage.abilities.common.CastOnlyDuringPhaseStepSourceAbility; import mage.abilities.condition.common.AfterBlockersAreDeclaredCondition; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.DrawCardSourceControllerEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.TurnPhase; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.Predicates; import mage.filter.predicate.permanent.AttackingPredicate; import mage.filter.predicate.permanent.BlockingPredicate; import mage.game.Game; import mage.game.combat.CombatGroup; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetCreaturePermanent; import java.util.UUID; /** * * @author LevelX2 */ public class CurtainOfLight extends CardImpl { private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("unblocked attacking creature"); static { filter.add(new AttackingPredicate()); filter.add(Predicates.not(new BlockingPredicate())); } public CurtainOfLight(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{1}{W}"); // Cast Curtain of Light only during combat after blockers are declared. this.addAbility(new CastOnlyDuringPhaseStepSourceAbility(TurnPhase.COMBAT, AfterBlockersAreDeclaredCondition.instance)); // Target unblocked attacking creature becomes blocked. this.getSpellAbility().addEffect(new CurtainOfLightEffect()); this.getSpellAbility().addTarget(new TargetCreaturePermanent(filter)); // Draw a card. this.getSpellAbility().addEffect(new DrawCardSourceControllerEffect(1)); } public CurtainOfLight(final CurtainOfLight card) { super(card); } @Override public CurtainOfLight copy() { return new CurtainOfLight(this); } } class CurtainOfLightEffect extends OneShotEffect { public CurtainOfLightEffect() { super(Outcome.Benefit); this.staticText = "Target unblocked attacking creature becomes blocked"; } public CurtainOfLightEffect(final CurtainOfLightEffect effect) { super(effect); } @Override public CurtainOfLightEffect copy() { return new CurtainOfLightEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source)); if (controller != null && permanent != null) { CombatGroup combatGroup = game.getCombat().findGroup(permanent.getId()); if (combatGroup != null) { combatGroup.setBlocked(true); return true; } } return false; } }