/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.d; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.*; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.FilterCard; import mage.filter.predicate.mageobject.CardTypePredicate; import mage.game.Game; import mage.players.Player; import mage.target.TargetCard; import java.util.UUID; /** * * @author fireshoes */ public class DeployTheGatewatch extends CardImpl { public DeployTheGatewatch(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{4}{W}{W}"); // Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. // Put the rest on the bottom of your library in a random order. this.getSpellAbility().addEffect(new DeployTheGatewatchEffect()); } public DeployTheGatewatch(final DeployTheGatewatch card) { super(card); } @Override public DeployTheGatewatch copy() { return new DeployTheGatewatch(this); } } class DeployTheGatewatchEffect extends OneShotEffect { private static final FilterCard filter = new FilterCard("up to two planeswalker cards"); static { filter.add(new CardTypePredicate(CardType.PLANESWALKER)); } public DeployTheGatewatchEffect() { super(Outcome.DrawCard); this.staticText = "Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. " + "Put the rest on the bottom of your library in a random order"; } public DeployTheGatewatchEffect(final DeployTheGatewatchEffect effect) { super(effect); } @Override public DeployTheGatewatchEffect copy() { return new DeployTheGatewatchEffect(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); if (player == null) { return false; } // Look at the top seven cards of your library. Cards cards = new CardsImpl(); boolean planeswalkerIncluded = false; for (int i = 0; i < 7; i++) { Card card = player.getLibrary().removeFromTop(game); if (card != null) { cards.add(card); if (filter.match(card, game)) { planeswalkerIncluded = true; } } } player.lookAtCards("Deploy the Gatewatch", cards, game); // Put up to two planeswalker cards from among them onto the battlefield. if (planeswalkerIncluded) { TargetCard target = new TargetCard(0, 2, Zone.LIBRARY, filter); if (player.choose(Outcome.DrawCard, cards, target, game)) { Cards pickedCards = new CardsImpl(target.getTargets()); cards.removeAll(pickedCards); player.moveCards(pickedCards.getCards(game), Zone.BATTLEFIELD, source, game); } } // Put the rest on the bottom of your library in a random order while (!cards.isEmpty()) { Card card = cards.getRandom(game); if (card != null) { cards.remove(card); card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, false); } } return true; } }