/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.f; import mage.abilities.Ability; import mage.abilities.DelayedTriggeredAbility; import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility; import mage.abilities.dynamicvalue.common.StaticValue; import mage.abilities.dynamicvalue.common.TargetPermanentPowerCount; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.SacrificeTargetEffect; import mage.abilities.effects.common.continuous.BoostTargetEffect; import mage.abilities.effects.common.continuous.GainAbilityTargetEffect; import mage.abilities.keyword.TrampleAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.game.Game; import mage.game.permanent.Permanent; import mage.target.common.TargetControlledCreaturePermanent; import mage.target.targetpointer.FixedTarget; import java.util.UUID; /** * * @author North */ public class FatalFrenzy extends CardImpl { public FatalFrenzy(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{2}{R}"); // Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step. this.getSpellAbility().addEffect(new GainAbilityTargetEffect(TrampleAbility.getInstance(), Duration.EndOfTurn)); this.getSpellAbility().addEffect(new BoostTargetEffect(new TargetPermanentPowerCount(), new StaticValue(0), Duration.EndOfTurn, true)); this.getSpellAbility().addEffect(new FatalFrenzyEffect()); this.getSpellAbility().addTarget(new TargetControlledCreaturePermanent()); } public FatalFrenzy(final FatalFrenzy card) { super(card); } @Override public FatalFrenzy copy() { return new FatalFrenzy(this); } } class FatalFrenzyEffect extends OneShotEffect { public FatalFrenzyEffect() { super(Outcome.Sacrifice); this.staticText = "Sacrifice it at the beginning of the next end step"; } public FatalFrenzyEffect(final FatalFrenzyEffect effect) { super(effect); } @Override public FatalFrenzyEffect copy() { return new FatalFrenzyEffect(this); } @Override public boolean apply(Game game, Ability source) { Permanent targetCreature = game.getPermanent(source.getFirstTarget()); if (targetCreature != null) { SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice this", source.getControllerId()); sacrificeEffect.setTargetPointer(new FixedTarget(targetCreature, game)); DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect); game.addDelayedTriggeredAbility(delayedAbility, source); } return true; } }