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package mage.cards.t;
import java.util.List;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.BasicLandcyclingAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.common.FilterLandPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author Styxo
*/
public class TreacherousTerrain extends CardImpl {
public TreacherousTerrain(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{6}{R}{G}");
// Treacherous Terrain deals damage to each opponent requal to the number of lands that player controls.
this.getSpellAbility().addEffect(new TreacherousTerrainEffect());
// Basic landcycling {2}
this.addAbility(new BasicLandcyclingAbility(new ManaCostsImpl("{2}")));
}
public TreacherousTerrain(final TreacherousTerrain card) {
super(card);
}
@Override
public TreacherousTerrain copy() {
return new TreacherousTerrain(this);
}
}
class TreacherousTerrainEffect extends OneShotEffect {
public TreacherousTerrainEffect() {
super(Outcome.Damage);
staticText = "{this} deals damage to each opponent equal to the number of lands that player controls";
}
public TreacherousTerrainEffect(final TreacherousTerrainEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
List<Permanent> permanents = game.getBattlefield().getActivePermanents(new FilterLandPermanent(), source.getControllerId(), source.getSourceId(), game);
for (UUID playerId : game.getOpponents(source.getControllerId())) {
Player player = game.getPlayer(playerId);
if (player != null) {
int amount = 0;
for (Permanent permanent : permanents) {
if (permanent.getControllerId().equals(playerId)) {
amount++;
}
}
if (amount > 0) {
player.damage(amount, source.getSourceId(), game, false, true);
}
}
}
return true;
}
@Override
public TreacherousTerrainEffect copy() {
return new TreacherousTerrainEffect(this);
}
}