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package mage.cards.n;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.TriggeredAbility;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.TransformedCondition;
import mage.abilities.condition.common.TwoOrMoreSpellsWereCastLastTurnCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.common.TransformSourceEffect;
import mage.abilities.effects.common.continuous.BoostControlledEffect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.abilities.keyword.TransformAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterAttackingCreature;
/**
*
* @author fireshoes
*/
public class NeckBreaker extends CardImpl {
public NeckBreaker(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"");
this.subtype.add("Werewolf");
this.power = new MageInt(4);
this.toughness = new MageInt(3);
this.color.setRed(true);
// this card is the second face of double-faced card
this.nightCard = true;
this.transformable = true;
// Attacking creatures you control get +1/+0 and have trample.
SimpleStaticAbility boostAbility = new SimpleStaticAbility(Zone.BATTLEFIELD,
new ConditionalContinuousEffect(new BoostControlledEffect(1, 0, Duration.WhileOnBattlefield, new FilterAttackingCreature()),
new TransformedCondition(false), "Attacking creatures you control get +1/+0"));
boostAbility.addEffect(new GainAbilityControlledEffect(TrampleAbility.getInstance(), Duration.WhileOnBattlefield, new FilterAttackingCreature()));
this.addAbility(boostAbility);
// At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.
TriggeredAbility ability = new BeginningOfUpkeepTriggeredAbility(new TransformSourceEffect(false), TargetController.ANY, false);
this.addAbility(new ConditionalTriggeredAbility(ability, TwoOrMoreSpellsWereCastLastTurnCondition.instance, TransformAbility.TWO_OR_MORE_SPELLS_TRANSFORM_RULE));
}
public NeckBreaker(final NeckBreaker card) {
super(card);
}
@Override
public NeckBreaker copy() {
return new NeckBreaker(this);
}
}