/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards; import java.io.Serializable; import java.util.Collection; import java.util.List; import java.util.Set; import java.util.UUID; import mage.filter.FilterCard; import mage.game.Game; public interface Cards extends Set<UUID>, Serializable { void add(Card card); Card get(UUID cardId, Game game); void remove(Card card); void setOwner(UUID ownerId, Game game); void addAll(List<Card> createCards); void addAll(Set<Card> createCards); Set<Card> getCards(Game game); Set<Card> getCards(FilterCard filter, Game game); Set<Card> getCards(FilterCard filter, UUID sourceId, UUID playerId, Game game); String getValue(Game game); Collection<Card> getUniqueCards(Game game); Card getRandom(Game game); int count(FilterCard filter, Game game); int count(FilterCard filter, UUID playerId, Game game); int count(FilterCard filter, UUID sourceId, UUID playerId, Game game); Cards copy(); }