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package mage.cards.p;
import java.util.UUID;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.BecomesTargetTriggeredAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.CopyPermanentEffect;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.util.functions.ApplyToPermanent;
/**
*
* @author North
*/
public class PhantasmalImage extends CardImpl {
private static final String effectText = "a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains \"When this creature becomes the target of a spell or ability, sacrifice it.\"";
ApplyToPermanent phantasmalImageApplier = new ApplyToPermanent() {
@Override
public boolean apply(Game game, Permanent permanent, Ability source, UUID copyToObjectId) {
if (!permanent.hasSubtype("Illusion", game)) {
permanent.getSubtype(game).add("Illusion");
}
// Add directly because the created permanent is only used to copy from, so there is no need to add the ability to e.g. TriggeredAbilities
permanent.getAbilities().add(new BecomesTargetTriggeredAbility(new SacrificeSourceEffect()));
//permanent.addAbility(new BecomesTargetTriggeredAbility(new SacrificeSourceEffect()), game);
return true;
}
@Override
public boolean apply(Game game, MageObject mageObject, Ability source, UUID copyToObjectId) {
if (!mageObject.hasSubtype("Illusion", game)) {
mageObject.getSubtype(game).add("Illusion");
}
// Add directly because the created permanent is only used to copy from, so there is no need to add the ability to e.g. TriggeredAbilities
mageObject.getAbilities().add(new BecomesTargetTriggeredAbility(new SacrificeSourceEffect()));
//permanent.addAbility(new BecomesTargetTriggeredAbility(new SacrificeSourceEffect()), game);
return true;
}
};
public PhantasmalImage(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{U}");
this.subtype.add("Illusion");
this.color.setBlue(true);
this.power = new MageInt(0);
this.toughness = new MageInt(0);
// You may have Phantasmal Image enter the battlefield as a copy of any creature
// on the battlefield, except it's an Illusion in addition to its other types and
// it gains "When this creature becomes the target of a spell or ability, sacrifice it."
Effect effect = new CopyPermanentEffect(new FilterCreaturePermanent(), phantasmalImageApplier);
effect.setText(effectText);
this.addAbility(new EntersBattlefieldAbility(effect, true));
}
public PhantasmalImage(final PhantasmalImage card) {
super(card);
}
@Override
public PhantasmalImage copy() {
return new PhantasmalImage(this);
}
}