package org.mage.test.cards.triggers.damage;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author noxx
*
* Whenever this creature deals combat damage to a player or planeswalker, draw that many cards.
*/
public class HuntersInsightTest extends CardTestPlayerBase {
@Test
public void testDrawingCards() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
addCard(Zone.HAND, playerA, "Hunter's Insight", 1);
addCard(Zone.BATTLEFIELD, playerA, "Stampeding Rhino", 1);
attack(3, playerA, "Stampeding Rhino");
castSpell(3, PhaseStep.DECLARE_BLOCKERS, playerA, "Hunter's Insight", "Stampeding Rhino");
setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 16);
// +1 in draw phase
// +4 in combat
assertHandCount(playerA, 5);
}
}