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package mage.cards.s;
import mage.MageInt;
import mage.abilities.Ability;
import mage.constants.ComparisonType;
import mage.abilities.common.ControlsPermanentsControllerTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SkipUntapOptionalAbility;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.condition.common.SourceTappedCondition;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.abilities.effects.common.continuous.GainControlTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.mageobject.CardIdPredicate;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.permanent.ControllerControlsIslandPredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/**
*
* @author jeffwadsworth
*/
public class Seasinger extends CardImpl {
private static final String rule = "Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped";
private static final FilterPermanent islandYouControl = new FilterPermanent("Island");
private static final FilterCreaturePermanent creatureWhoseControllerControlsIsland = new FilterCreaturePermanent("creature whose controller controls an island");
static {
islandYouControl.add(new SubtypePredicate("Island"));
islandYouControl.add(new ControllerPredicate(TargetController.YOU));
}
public Seasinger(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{U}{U}");
this.subtype.add("Merfolk");
this.power = new MageInt(0);
this.toughness = new MageInt(1);
FilterPermanent seasinger = new FilterPermanent();
seasinger.add(new ControllerPredicate(TargetController.YOU));
seasinger.add(new CardIdPredicate(this.getId()));
// When you control no Islands, sacrifice Seasinger.
this.addAbility(new ControlsPermanentsControllerTriggeredAbility(
new FilterLandPermanent("Island", "no Islands"), ComparisonType.EQUAL_TO, 0,
new SacrificeSourceEffect()));
// You may choose not to untap Seasinger during your untap step.
this.addAbility(new SkipUntapOptionalAbility());
// {tap}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
ConditionalContinuousEffect effect = new ConditionalContinuousEffect(
new GainControlTargetEffect(Duration.Custom),
new PermanentsOnTheBattlefieldCondition(seasinger, ComparisonType.EQUAL_TO, 1, SourceTappedCondition.instance), rule);
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, effect, new TapSourceCost());
creatureWhoseControllerControlsIsland.add(new ControllerControlsIslandPredicate());
ability.addTarget(new TargetCreaturePermanent(creatureWhoseControllerControlsIsland));
this.addAbility(ability);
}
public Seasinger(final Seasinger card) {
super(card);
}
@Override
public Seasinger copy() {
return new Seasinger(this);
}
}