/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.j; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.LoyaltyAbility; import mage.abilities.common.PlanswalkerEntersWithLoyalityCountersAbility; import mage.abilities.dynamicvalue.common.StaticValue; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.LookLibraryAndPickControllerEffect; import mage.abilities.effects.common.ReturnToHandTargetEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.FilterCard; import mage.filter.FilterPermanent; import mage.filter.common.FilterNonlandPermanent; import mage.filter.predicate.permanent.AnotherPredicate; import mage.game.Game; import mage.players.Player; import mage.target.TargetPermanent; /** * * @author LevelX2 */ public class JaceTheLivingGuildpact extends CardImpl { private static final FilterPermanent filter = new FilterNonlandPermanent("another target nonland permanent"); static { filter.add(new AnotherPredicate()); } public JaceTheLivingGuildpact(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.PLANESWALKER},"{2}{U}{U}"); this.subtype.add("Jace"); this.addAbility(new PlanswalkerEntersWithLoyalityCountersAbility(5)); // +1: Look at the top two cards of your library. Put one of them into your graveyard. Effect effect = new LookLibraryAndPickControllerEffect( new StaticValue(2), false, new StaticValue(1), new FilterCard(), Zone.LIBRARY, true, false, false, Zone.GRAVEYARD, false); effect.setText("Look at the top two cards of your library. Put one of them into your graveyard"); this.addAbility(new LoyaltyAbility(effect, 1)); // -3: Return another target nonland permanent to its owner's hand. LoyaltyAbility ability = new LoyaltyAbility(new ReturnToHandTargetEffect(), -3); ability.addTarget(new TargetPermanent(filter)); this.addAbility(ability); // -8: Each player shuffles his or her hand and graveyard into his or her library. You draw seven cards. this.addAbility(new LoyaltyAbility(new JaceTheLivingGuildpactEffect(), -8)); } public JaceTheLivingGuildpact(final JaceTheLivingGuildpact card) { super(card); } @Override public JaceTheLivingGuildpact copy() { return new JaceTheLivingGuildpact(this); } } class JaceTheLivingGuildpactEffect extends OneShotEffect { public JaceTheLivingGuildpactEffect() { super(Outcome.Neutral); staticText = "Each player shuffles his or her hand and graveyard into his or her library. You draw seven cards"; } public JaceTheLivingGuildpactEffect(final JaceTheLivingGuildpactEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { for (Card card : player.getHand().getCards(game)) { card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, true); } for (Card card : player.getGraveyard().getCards(game)) { card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, true); } player.shuffleLibrary(source, game); } } controller.drawCards(7, game); return true; } return false; } @Override public JaceTheLivingGuildpactEffect copy() { return new JaceTheLivingGuildpactEffect(this); } }