/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.a; import mage.MageInt; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.common.CantBlockAbility; import mage.abilities.effects.common.ReturnToHandSourceEffect; import mage.abilities.keyword.ProwlAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.TargetController; import mage.constants.Zone; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.Predicates; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.filter.predicate.permanent.ControllerPredicate; import mage.game.Game; import mage.game.events.DamagedPlayerEvent; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import java.util.UUID; /** * * @author LevelX2 */ public class AuntiesSnitch extends CardImpl { public AuntiesSnitch(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{B}"); this.subtype.add("Goblin"); this.subtype.add("Rogue"); this.power = new MageInt(3); this.toughness = new MageInt(1); // Auntie's Snitch can't block. this.addAbility(new CantBlockAbility()); // Prowl {1}{B} this.addAbility(new ProwlAbility(this, "{1}{B}")); // Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. this.addAbility(new AuntiesSnitchTriggeredAbility()); } public AuntiesSnitch(final AuntiesSnitch card) { super(card); } @Override public AuntiesSnitch copy() { return new AuntiesSnitch(this); } } class AuntiesSnitchTriggeredAbility extends TriggeredAbilityImpl { private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Goblin or Rogue you control"); static { filter.add(new ControllerPredicate(TargetController.YOU)); filter.add(Predicates.or(new SubtypePredicate("Goblin"), new SubtypePredicate("Rogue"))); } public AuntiesSnitchTriggeredAbility() { super(Zone.GRAVEYARD, new ReturnToHandSourceEffect(), true); } public AuntiesSnitchTriggeredAbility(final AuntiesSnitchTriggeredAbility ability) { super(ability); } @Override public AuntiesSnitchTriggeredAbility copy() { return new AuntiesSnitchTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.DAMAGED_PLAYER; } @Override public boolean checkTrigger(GameEvent event, Game game) { DamagedPlayerEvent damageEvent = (DamagedPlayerEvent)event; Permanent p = game.getPermanent(event.getSourceId()); return damageEvent.isCombatDamage() && p != null && filter.match(p, getSourceId(), getControllerId(), game); } @Override public String getRule() { return "Whenever a Goblin or Rogue you control deals combat damage to a player, if {this} is in your graveyard, you may return {this} to your hand."; } }