/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.replacement; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class MistcutterHydraTest extends CardTestPlayerBase { /** * Test that a Mistcutter Hydra gets its +1/+1 counters */ @Test public void testHydraNormal3Counters() { // Mistcutter Hydra // Creature — Hydra 0/0, XG (1) // Mistcutter Hydra can't be countered. // Haste, protection from blue // Mistcutter Hydra enters the battlefield with X +1/+1 counters on it. addCard(Zone.HAND, playerA, "Mistcutter Hydra"); addCard(Zone.BATTLEFIELD, playerA, "Forest", 2); addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mistcutter Hydra"); setChoice(playerA, "X=3"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Mistcutter Hydra", 1); assertPowerToughness(playerA, "Mistcutter Hydra", 3,3); } /** * Test that a Mistcutter Hydra exiled with Banishing Light returns with 0 Counters on it */ @Test public void testHydraReturnsWithZeroCounters() { addCard(Zone.HAND, playerA, "Banishing Light"); addCard(Zone.BATTLEFIELD, playerA, "Plains", 3); // Mistcutter Hydra // Creature — Hydra 0/0, XG (1) // Mistcutter Hydra can't be countered. // Haste, protection from blue // Mistcutter Hydra enters the battlefield with X +1/+1 counters on it. addCard(Zone.HAND, playerB, "Mistcutter Hydra"); addCard(Zone.BATTLEFIELD, playerB, "Forest", 2); addCard(Zone.HAND, playerB, "Disenchant"); addCard(Zone.BATTLEFIELD, playerB, "Plains", 2); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Mistcutter Hydra"); setChoice(playerB, "X=3"); castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "Banishing Light"); setChoice(playerA, "Mistcutter Hydra"); castSpell(4, PhaseStep.PRECOMBAT_MAIN, playerB, "Disenchant","Banishing Light"); setStopAt(4, PhaseStep.BEGIN_COMBAT); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertGraveyardCount(playerA, "Banishing Light", 1); assertGraveyardCount(playerB, "Disenchant", 1); assertGraveyardCount(playerB, "Mistcutter Hydra", 1); assertPermanentCount(playerB, "Mistcutter Hydra", 0); } /** * Test that a Apocalypse Hydra gets its +1/+1 counters */ @Test public void testApocalypseHydraNormal3Counters() { // Apocalypse {X}{R}{G} // Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. // If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. // {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player. // Mistcutter Hydra enters the battlefield with X +1/+1 counters on it. addCard(Zone.HAND, playerA, "Apocalypse Hydra"); addCard(Zone.BATTLEFIELD, playerA, "Forest", 1); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Apocalypse Hydra"); setChoice(playerA, "X=3"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Apocalypse Hydra", 1); assertPowerToughness(playerA, "Apocalypse Hydra", 3,3); } /** * Test that a Apocalypse Hydra countered returns with 0 Counters to battlefield if * put to battlefield with Beacon of Unrest */ @Test public void testHydraReturnsAfterCounterWithZeroCounters() { // Apocalypse {X}{R}{G} // Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. // If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. // {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player. // Mistcutter Hydra enters the battlefield with X +1/+1 counters on it. addCard(Zone.HAND, playerA, "Apocalypse Hydra"); addCard(Zone.BATTLEFIELD, playerA, "Forest", 1); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1); // Put target artifact or creature card from a graveyard onto the battlefield under // your control. Shuffle Beacon of Unrest into its owner's library. addCard(Zone.HAND, playerA, "Beacon of Unrest"); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3); addCard(Zone.HAND, playerB, "Counterspell"); addCard(Zone.BATTLEFIELD, playerB, "Island", 2); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Apocalypse Hydra"); setChoice(playerA, "X=3"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Counterspell", "Apocalypse Hydra"); castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Beacon of Unrest", "Apocalypse Hydra"); setStopAt(3, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerB, "Counterspell", 1); assertHandCount(playerA,"Beacon of Unrest", 0); assertPermanentCount(playerA, "Apocalypse Hydra", 0); assertGraveyardCount(playerA, "Apocalypse Hydra", 1); // assertPowerToughness(playerA, "Mistcutter Hydra", 3,3); } }